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GANYMEDE

   (5 reviews)
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About This File

The year is... - well, take your favorite year from the future. You are a student at Ganymede University of Technology, experimenting with time travel. By mistake you travel about 50 years into the future. You had learned earlier from a history book which had been brought back from the future that at that time Ganymede will be taken over by a military regime, using your University as headquarters. Fight your way through Ganymede Tech and find the time port that will bring you back to your time...


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Guest

  
Crashes ZDoom - which can be solved by running a nodesbuilder once. Quite large cannonfodder level created in 1996, but looking like enthusiastically being made in 1994... Simple architecture, boring texture use and a horrible lot of mismatches. Gameplay @ UV faces the player with about 500 low-tier enemies and a cybie; if you like simplicitly, it may give you about 20 minutes of shooting. Overall rated as 1996 map: small meh mostly for the effort.

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Never_Again

  
Two linedefs have invalid sidedef numbers, Prb+ has no problem with that. A large softcore slaughter map with lots of shotgun fodder and places to go. Don't drop into the Cyber's arena, there's no way out.

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Guest

Unknown date

  
EW!!!, DON'T DOWNLOAD THIS!. It is all pure mockery style. And this is 96!?. Even the early 94 levels had better gameplay and rooms. Skip this one. -Torn

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Guest

Unknown date

  
I can't even start this ;_; It crashes every time X_X

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Unknown date

  
Probably somebody's attempt at crafting something bigger than he could handle. First of all, you need to fix many outright mapping errors that will prevent most modern engines from starting the map (leaving out minor HOM and stuck objects). Then you'll be left with a big (for 1996) level with 500-so monsters and a mixed bunch of styles and touches. 1/5 -Maes

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
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