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UNDERGROUND FANTASIA

   (8 reviews)
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My first WAD completely designed from scratch.


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Sui Generis

  
Extremely mediocre techbase/subway level with too many long featureless corridors. Rooms are generally blocky, but avoid being totally empty. There are interconnections between areas, but the level is too sprawling for it's low level monster population and is very low-burning. It's very overstocked, with 2 soulspheres, all 7 weapons and nothing tougher than 2 barons. But being easy doesn't mean a level can't be fun, but a tighter, punchier layout would be needed than this. Overall this is meh, even for 96

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pcorf

  
Even a poorly skilled player like me found it very easy. But for a first effort 20 years it was not bad at all.

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Zahid

  
not bad to take look around...as design and layout is decent...but gameplay is poor here very easy.too much ammo an health against only e1's monsters...

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Guest

Unknown date

  
Real mellow on UV.Not bad though.-3/5

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Guest

Unknown date

  
This is dated November 1995. It's an unexceptional underground-type level with a subway and some watery caves. You fight 111 weak baddies, but you have enough health and ammo to kill the whole world and then revive it again. There are some ladies in lingerie as well. Has an odd bug in one spot where, playing with GZDoom, I ran outside the level boundary and found myself trapped in ghost world. Despite this the design is generally sound but unmemorable.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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