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UNDERGROUND FANTASIA

   (8 reviews)
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My first WAD completely designed from scratch.


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Sui Generis

  
Extremely mediocre techbase/subway level with too many long featureless corridors. Rooms are generally blocky, but avoid being totally empty. There are interconnections between areas, but the level is too sprawling for it's low level monster population and is very low-burning. It's very overstocked, with 2 soulspheres, all 7 weapons and nothing tougher than 2 barons. But being easy doesn't mean a level can't be fun, but a tighter, punchier layout would be needed than this. Overall this is meh, even for 96

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pcorf

  
Even a poorly skilled player like me found it very easy. But for a first effort 20 years it was not bad at all.

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Zahid

  
not bad to take look around...as design and layout is decent...but gameplay is poor here very easy.too much ammo an health against only e1's monsters...

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Guest

Unknown date

  
Real mellow on UV.Not bad though.-3/5

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Guest

Unknown date

  
This is dated November 1995. It's an unexceptional underground-type level with a subway and some watery caves. You fight 111 weak baddies, but you have enough health and ammo to kill the whole world and then revive it again. There are some ladies in lingerie as well. Has an odd bug in one spot where, playing with GZDoom, I ran outside the level boundary and found myself trapped in ghost world. Despite this the design is generally sound but unmemorable.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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