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UNDERGROUND FANTASIA

   (8 reviews)
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My first WAD completely designed from scratch.


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Sui Generis

  
Extremely mediocre techbase/subway level with too many long featureless corridors. Rooms are generally blocky, but avoid being totally empty. There are interconnections between areas, but the level is too sprawling for it's low level monster population and is very low-burning. It's very overstocked, with 2 soulspheres, all 7 weapons and nothing tougher than 2 barons. But being easy doesn't mean a level can't be fun, but a tighter, punchier layout would be needed than this. Overall this is meh, even for 96

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pcorf

  
Even a poorly skilled player like me found it very easy. But for a first effort 20 years it was not bad at all.

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Zahid

  
not bad to take look around...as design and layout is decent...but gameplay is poor here very easy.too much ammo an health against only e1's monsters...

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Guest

Unknown date

  
Real mellow on UV.Not bad though.-3/5

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Guest

Unknown date

  
This is dated November 1995. It's an unexceptional underground-type level with a subway and some watery caves. You fight 111 weak baddies, but you have enough health and ammo to kill the whole world and then revive it again. There are some ladies in lingerie as well. Has an odd bug in one spot where, playing with GZDoom, I ran outside the level boundary and found myself trapped in ghost world. Despite this the design is generally sound but unmemorable.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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