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NCC-1701-E (Nova Class) for DOOM II

   (3 reviews)
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This level was modeled around the Starship Enterprise NCC-1701-D. It was built around multi-player mode of play but is a VERY challenging and exciting level for one player as well. This level was released Jan 22, 1996, even though it's still not finished. As soon as Quake is released, we figure DOOM will be a thing of the past, and we'll be able to build bigger and better levels for Quake.


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Unknown date

  
1996 my ass!

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Unknown date

  
This is another one of those Star Trek-themed levels, a relic of a bygone age that probably means nothing to kids today. The zipfile contains a bunch of unused graphics that are dated April 1995, so this is a very old effort. It's a very poor effort too. The level is enormous, but it's just a lot of large blank empty rooms with a scattering of monsters. It plays like one of those "my house / college / school" levels. It even has toilets, for heaven's sake. Poor.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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