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11SPACE.WAD

   (14 reviews)
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About This File

"An enemy spaceship has approached our planet and is now in a low orbit. We beamed a squad of soldiers aboard in the hopes that they could somehow subtly sabotage and destroy it, but we've lost contact with them. In their last transmission, they indicated that they were trying to get to the helm on the bridge and slow the ship enough that it drops out of orbit and burns up in the atmosphere. The ship now has its deflectors up and beaming aboard is no longer an option, however, the ship's deflectors do not interfere with it's own beaming device, nor with non-light-energy based weapons. So now, the only way we can break into the ship is with brute force.

"Your assignment is to take a one man spaceship up into space, attach yourself to the side of the enemy vessel, break into it and somehow destroy it. Getting out is optional (the helm will lower a sector in your little spaceship, allowing you to leave the level). Take along whatever equipment you need. We suspect that the squad is being held in the brig and that they may be able to provide some assistance. Good luck."


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Guest

Unknown date

  
Not bad for a 1994 wad, but certainly not up to par.

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Guest

Unknown date

  
A sort-of Star Trek-themed wad - remember Star Trek? People about ten years older than you loved it - which irritated me. There are lots of teleporters and corridors and so it's a bit of a maze game, and it's easy to get stuck if you don't pick up the yellow key. On the other hand it reminded me of the enthusiasm I had for Doom ten years ago; the thought that you could make anything with it, not just goth/metal/hell-type levels.

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Unknown date

  
Cool concept and challenging opponents

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack. 
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