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Littlefang v2.0

   (2 reviews)
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About This File

Littlefang. First stop on your journey to the Planes of Desolation. A lone wooden keep stands at the center of a grass-covered slab of rock that floats through an endless cloudy sky. The gate that brought you here closes behind you with a familiar flash of green light. You know what your mission is: Find the master of the keep, the Arch-Duke of Vileness himself and destroy him. From his dead hands you must wrest the golden skull key and activate the final portal that will lead you to the Elemental Realms. You believe that portal is hidden deep underground somewhere, and is probably guarded by more than just the Duke's demonic minions. The old wizard's final advice to you was:

"You shall never be alone, keep moving, and WATCH YOUR ASS!!"

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Unknown date

This is dated January 1996. It's an odd one. Ostensibly - God, I love that word - it's a deathmatch level, but it's too large and complex for that (with four players it would be a lonely experience). As a single-player map it's just about okay; the castle-type layout is simple and suffers from being too symmetrical, but there's a decent monster count. Doesn't amount to much though.

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Unknown date

jesse you jerk Raistlin

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.