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Polygon Base

   (45 reviews)
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About This File

A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale.


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Legendary!!

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Guest

  
Okay, it got confusing really fast! There were certainly good areas with tons of fighting going on, but I can't get the red key. Nevertheless, the map proves to be one gaming challenge amid aesthetics and it's on year 1996 too! Wished I could finish it. The confusion is enough to notch down some points despite the big map potential and fighting fun. ~1/5

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Guest

  
Remarkably well done adventure level, demonstrating that f.e. clever gameplay is superior to slaughter gameplay based on simply adding as many monsters as possible. Even after 19 years: solid 5*. @ Grapevines Elite club & other terrywad creators: *this* is how DooM is supposed to be, change your mindset and try to create something like this instead of trolling with the same stupid trap over and over again... Can you?

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Guest

  
good! real doom. And do not need to cheat.

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Guest

  
superb

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Guest

  
Classic oldschool level that still warrants a play.

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Guest

Unknown date

  
I find it's very interesting to add difficulty settings that dictate the whole game style. Easy makes it doom1, and hard makes it doom2. That is truly awesome. This is also one of the few "nonlinear" maps that I truly enjoyed playing.

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Unknown date

  
A bit frustrating at times with the hitscanners, but I enjoyed the exploration. ~vf

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Guest

Unknown date

  
An excellent WAD in almost every way. This could easily have been a part of one of the big megaWAD projects of its time, were it not for the slightly confusing progression (you keep strolling around until you land on the keys). It's old, but it's good. If you like the Memento Mori's then this will be well worth your time. --4/5

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Unknown date

  
One of the top five wads of 1996.

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Guest

Unknown date

  
Superb layout and reminds me of id levels at times, but the gameplay is too much of a slog. 3 stars from me - but if you're patient you might consider it a 4/5.

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Unknown date

  
i rember playing this back in 99-2000,because it would fit on a floppy disk...and it was Great! -DZombie

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Unknown date

  
Great gameplay! Finally, a wad that makes me want to explore and have fun. Unlike many other megawads where I want to get to the next level right after a minute because of the boringness, this wad entertained me throughout. Really if a megawad contained high-quality wads like this, that levelset would possibly be the greatest Doom megawad ever made.

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Unknown date

  
A great map.

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Unknown date

  
Hmm... not quite what the 10 years of Doom description said, but... It's awesome!! The creator went a bit overboard with the hitscanners, and I always hated how everyone replaced the awesome PlasmaRifle SFX with something worse. But a huge, sprawling, well-detailed map deserves a full star!

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Unknown date

  
what is so good about this? its basickley just a big ass teckbace, the only monsters are zombie's and cacodeamon's, and its so big that its a pain in the ass near the end to navigate to the exit, this made me tierd and board 2/5

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Unknown date

  
I've just finished playing it; excellently well-done. Manages to be both sprawling and huge, but structured enough so that you don't end up running around without a clue. I was impressed with the way that every door, every new turn presented me with a bunch of monsters to kill, and I had a real sense of achievement at the end.

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Unknown date

  
A true classic. Check out The Final Geometry ("geometry") by the same author.

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YukiTakashi

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VERY well detailed on this wad. This may teach me more of this. 5/5. -Omegalore

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Guest

Unknown date

  
really great, even for lesser skilled players :) 5/5

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Unknown date

  
I loved it! really a classic!

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Unknown date

  
This is great. I love huge non-linear levels. -Napalm

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Guest

Unknown date

  
Magnificent massive level. Took me 45 minutes to beat, lots to see and explore. You might get lost but the automap will help. Expertly designed. I recommend changing the music to D_BETWEE\map04, it suits the level perfectly.

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Guest

Unknown date

  
This ones great. 5/5

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Guest

Unknown date

  
Awesome stuff.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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