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Polygon Base

   (45 reviews)
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About This File

A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale.


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Legendary!!

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Guest

  
Okay, it got confusing really fast! There were certainly good areas with tons of fighting going on, but I can't get the red key. Nevertheless, the map proves to be one gaming challenge amid aesthetics and it's on year 1996 too! Wished I could finish it. The confusion is enough to notch down some points despite the big map potential and fighting fun. ~1/5

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Guest

  
Remarkably well done adventure level, demonstrating that f.e. clever gameplay is superior to slaughter gameplay based on simply adding as many monsters as possible. Even after 19 years: solid 5*. @ Grapevines Elite club & other terrywad creators: *this* is how DooM is supposed to be, change your mindset and try to create something like this instead of trolling with the same stupid trap over and over again... Can you?

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Guest

  
good! real doom. And do not need to cheat.

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Guest

  
superb

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Guest

  
Classic oldschool level that still warrants a play.

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Unknown date

  
I find it's very interesting to add difficulty settings that dictate the whole game style. Easy makes it doom1, and hard makes it doom2. That is truly awesome. This is also one of the few "nonlinear" maps that I truly enjoyed playing.

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Unknown date

  
A bit frustrating at times with the hitscanners, but I enjoyed the exploration. ~vf

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Guest

Unknown date

  
An excellent WAD in almost every way. This could easily have been a part of one of the big megaWAD projects of its time, were it not for the slightly confusing progression (you keep strolling around until you land on the keys). It's old, but it's good. If you like the Memento Mori's then this will be well worth your time. --4/5

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Unknown date

  
One of the top five wads of 1996.

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Guest

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Superb layout and reminds me of id levels at times, but the gameplay is too much of a slog. 3 stars from me - but if you're patient you might consider it a 4/5.

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i rember playing this back in 99-2000,because it would fit on a floppy disk...and it was Great! -DZombie

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Great gameplay! Finally, a wad that makes me want to explore and have fun. Unlike many other megawads where I want to get to the next level right after a minute because of the boringness, this wad entertained me throughout. Really if a megawad contained high-quality wads like this, that levelset would possibly be the greatest Doom megawad ever made.

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Unknown date

  
A great map.

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Unknown date

  
Hmm... not quite what the 10 years of Doom description said, but... It's awesome!! The creator went a bit overboard with the hitscanners, and I always hated how everyone replaced the awesome PlasmaRifle SFX with something worse. But a huge, sprawling, well-detailed map deserves a full star!

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Unknown date

  
what is so good about this? its basickley just a big ass teckbace, the only monsters are zombie's and cacodeamon's, and its so big that its a pain in the ass near the end to navigate to the exit, this made me tierd and board 2/5

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Unknown date

  
I've just finished playing it; excellently well-done. Manages to be both sprawling and huge, but structured enough so that you don't end up running around without a clue. I was impressed with the way that every door, every new turn presented me with a bunch of monsters to kill, and I had a real sense of achievement at the end.

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Unknown date

  
A true classic. Check out The Final Geometry ("geometry") by the same author.

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Yuki Senmatsu

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VERY well detailed on this wad. This may teach me more of this. 5/5. -Omegalore

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Unknown date

  
really great, even for lesser skilled players :) 5/5

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I loved it! really a classic!

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Unknown date

  
This is great. I love huge non-linear levels. -Napalm

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Magnificent massive level. Took me 45 minutes to beat, lots to see and explore. You might get lost but the automap will help. Expertly designed. I recommend changing the music to D_BETWEE\map04, it suits the level perfectly.

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Guest

Unknown date

  
This ones great. 5/5

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Unknown date

  
Awesome stuff.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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