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Polygon Base

   (48 reviews)
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About This File

A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale.


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Argenteo

  

Big non-linear tech-base with no music replacement (D_running ad-eternum).
I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation.

Cool idea, not sure about the execution. I recommend playing the reworked one.

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roadworx

  

despite the fact that i immediately have no idea where i'm going upon starting the game, i still absolutely love playing this wad

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Gottfried

  

Quite pleasant, clean design effectively using up the space. No big fights/interesting areas nor any kind of surprises though. Good level to play once, that's what it is.

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Guest

  
Legendary!!

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Guest

  
Okay, it got confusing really fast! There were certainly good areas with tons of fighting going on, but I can't get the red key. Nevertheless, the map proves to be one gaming challenge amid aesthetics and it's on year 1996 too! Wished I could finish it. The confusion is enough to notch down some points despite the big map potential and fighting fun. ~1/5

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Guest

  
Remarkably well done adventure level, demonstrating that f.e. clever gameplay is superior to slaughter gameplay based on simply adding as many monsters as possible. Even after 19 years: solid 5*. @ Grapevines Elite club & other terrywad creators: *this* is how DooM is supposed to be, change your mindset and try to create something like this instead of trolling with the same stupid trap over and over again... Can you?

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Guest

  
good! real doom. And do not need to cheat.

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Guest

  
superb

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Guest

  
Classic oldschool level that still warrants a play.

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Guest

Unknown date

  
I find it's very interesting to add difficulty settings that dictate the whole game style. Easy makes it doom1, and hard makes it doom2. That is truly awesome. This is also one of the few "nonlinear" maps that I truly enjoyed playing.

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Guest

Unknown date

  
A bit frustrating at times with the hitscanners, but I enjoyed the exploration. ~vf

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Guest

Unknown date

  
An excellent WAD in almost every way. This could easily have been a part of one of the big megaWAD projects of its time, were it not for the slightly confusing progression (you keep strolling around until you land on the keys). It's old, but it's good. If you like the Memento Mori's then this will be well worth your time. --4/5

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Guest

Unknown date

  
One of the top five wads of 1996.

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Guest

Unknown date

  
Superb layout and reminds me of id levels at times, but the gameplay is too much of a slog. 3 stars from me - but if you're patient you might consider it a 4/5.

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Guest

Unknown date

  
i rember playing this back in 99-2000,because it would fit on a floppy disk...and it was Great! -DZombie

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Guest

Unknown date

  
Great gameplay! Finally, a wad that makes me want to explore and have fun. Unlike many other megawads where I want to get to the next level right after a minute because of the boringness, this wad entertained me throughout. Really if a megawad contained high-quality wads like this, that levelset would possibly be the greatest Doom megawad ever made.

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Guest

Unknown date

  
A great map.

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Guest

Unknown date

  
Hmm... not quite what the 10 years of Doom description said, but... It's awesome!! The creator went a bit overboard with the hitscanners, and I always hated how everyone replaced the awesome PlasmaRifle SFX with something worse. But a huge, sprawling, well-detailed map deserves a full star!

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Unknown date

  
what is so good about this? its basickley just a big ass teckbace, the only monsters are zombie's and cacodeamon's, and its so big that its a pain in the ass near the end to navigate to the exit, this made me tierd and board 2/5

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Unknown date

  
I've just finished playing it; excellently well-done. Manages to be both sprawling and huge, but structured enough so that you don't end up running around without a clue. I was impressed with the way that every door, every new turn presented me with a bunch of monsters to kill, and I had a real sense of achievement at the end.

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Guest

Unknown date

  
A true classic. Check out The Final Geometry ("geometry") by the same author.

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Yuki Senmatsu

Unknown date

  
VERY well detailed on this wad. This may teach me more of this. 5/5. -Omegalore

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Guest

Unknown date

  
really great, even for lesser skilled players :) 5/5

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Guest

Unknown date

  
I loved it! really a classic!

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Guest

Unknown date

  
This is great. I love huge non-linear levels. -Napalm

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  • File Reviews

    • By Walter confetti · Posted
      Another great installment of "The Way ID Did" megawads, this is a really good classic maps where the style of original mappers is been mimicked very well, for having the really good stuff you have to wait, but when you get it, you'll enjoy it a lot! Also congratulations for finally giving "The Chasm" justice (don't worry, since MAP24 is again the "lower" point of wad, but the gimmick aren't that weird like in the original Doom 2, trust me) with it's MAP28 "The Abyss". Lots of cool maps and some shining gems. The Coomander Keen secret maps are a fancy surprise.
    • By Teo Slayer · Posted
      An another masterpiece from the Scythe Series. I liked the green demons, the idea to set it on a space station which is taken over by Hell's demons sounds neat and as always, I had fun and I was grateful to play it. Hope you'll return one day with Full version of Scythe X   Easily my favourite Megawad Series  
    • By Teo Slayer · Posted
      An another awesome Megawad from you Erik. I really liked the details and the design of the maps you added. And the music you added is all the money. I really liked the Ancient Egypt levels and the music that was used on Map 13:Mining Project reminded me the days when I first started the Megaman X games, as it's Sigma Stage 1 Theme.

      Hope you will make a completed version of Scythe 3
    • By JBerg · Posted
      I just played this for the first time in 2021 and I enjoyed it a lot! The maps are sort of old school but play very well.
    • By printz · Posted
      A non-conventional level with quite some novel ideas, but none fully executed. Overall easy, save for a more tense location.
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