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Polygon Base

   (48 reviews)
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About This File

A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale.


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Argenteo

  

Big non-linear tech-base with no music replacement (D_running ad-eternum).
I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation.

Cool idea, not sure about the execution. I recommend playing the reworked one.

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roadworx

  

despite the fact that i immediately have no idea where i'm going upon starting the game, i still absolutely love playing this wad

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Gottfried

  

Quite pleasant, clean design effectively using up the space. No big fights/interesting areas nor any kind of surprises though. Good level to play once, that's what it is.

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Guest

  
Legendary!!

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Guest

  
Okay, it got confusing really fast! There were certainly good areas with tons of fighting going on, but I can't get the red key. Nevertheless, the map proves to be one gaming challenge amid aesthetics and it's on year 1996 too! Wished I could finish it. The confusion is enough to notch down some points despite the big map potential and fighting fun. ~1/5

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Guest

  
Remarkably well done adventure level, demonstrating that f.e. clever gameplay is superior to slaughter gameplay based on simply adding as many monsters as possible. Even after 19 years: solid 5*. @ Grapevines Elite club & other terrywad creators: *this* is how DooM is supposed to be, change your mindset and try to create something like this instead of trolling with the same stupid trap over and over again... Can you?

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Guest

  
good! real doom. And do not need to cheat.

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Guest

  
superb

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Guest

  
Classic oldschool level that still warrants a play.

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Guest

Unknown date

  
I find it's very interesting to add difficulty settings that dictate the whole game style. Easy makes it doom1, and hard makes it doom2. That is truly awesome. This is also one of the few "nonlinear" maps that I truly enjoyed playing.

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Guest

Unknown date

  
A bit frustrating at times with the hitscanners, but I enjoyed the exploration. ~vf

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Guest

Unknown date

  
An excellent WAD in almost every way. This could easily have been a part of one of the big megaWAD projects of its time, were it not for the slightly confusing progression (you keep strolling around until you land on the keys). It's old, but it's good. If you like the Memento Mori's then this will be well worth your time. --4/5

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Guest

Unknown date

  
One of the top five wads of 1996.

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Guest

Unknown date

  
Superb layout and reminds me of id levels at times, but the gameplay is too much of a slog. 3 stars from me - but if you're patient you might consider it a 4/5.

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Guest

Unknown date

  
i rember playing this back in 99-2000,because it would fit on a floppy disk...and it was Great! -DZombie

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Guest

Unknown date

  
Great gameplay! Finally, a wad that makes me want to explore and have fun. Unlike many other megawads where I want to get to the next level right after a minute because of the boringness, this wad entertained me throughout. Really if a megawad contained high-quality wads like this, that levelset would possibly be the greatest Doom megawad ever made.

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Guest

Unknown date

  
A great map.

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Guest

Unknown date

  
Hmm... not quite what the 10 years of Doom description said, but... It's awesome!! The creator went a bit overboard with the hitscanners, and I always hated how everyone replaced the awesome PlasmaRifle SFX with something worse. But a huge, sprawling, well-detailed map deserves a full star!

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Unknown date

  
what is so good about this? its basickley just a big ass teckbace, the only monsters are zombie's and cacodeamon's, and its so big that its a pain in the ass near the end to navigate to the exit, this made me tierd and board 2/5

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Unknown date

  
I've just finished playing it; excellently well-done. Manages to be both sprawling and huge, but structured enough so that you don't end up running around without a clue. I was impressed with the way that every door, every new turn presented me with a bunch of monsters to kill, and I had a real sense of achievement at the end.

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Guest

Unknown date

  
A true classic. Check out The Final Geometry ("geometry") by the same author.

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Yuki Senmatsu

Unknown date

  
VERY well detailed on this wad. This may teach me more of this. 5/5. -Omegalore

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Guest

Unknown date

  
really great, even for lesser skilled players :) 5/5

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Guest

Unknown date

  
I loved it! really a classic!

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Guest

Unknown date

  
This is great. I love huge non-linear levels. -Napalm

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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