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11GETBFG.WAD

   (28 reviews)
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About This File

"The United Allied Cooperative (UAC) has developed a new secret weapon, the BFG9000. Your assignment is to break into their headquarters and get it. We will place you at the entrance. Just go in, get it and come back out (getting the BFG will lower a sector at the entrance, allowing you to exit the level from there). We don't know the layout of the building, but we do know that there is an armoury behind a red key door, and that the red key is kept in the computer room which itself is behind a yellow key door. This is important as we suspect that you may encounter some resistance, and the only offensive equipment we can provide you with is a lowly pistol. Good luck."


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Guest

Unknown date

  
I haven't played it, but I found it necessary to point this out... it's "United Aerospace Corporation", not "United Allied Cooperative".

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Guest

Unknown date

  
nice concept for 94' but at first play it is hard to navigate and even hard to survive ***

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Guest

Unknown date

  
pobierz

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Guest

Unknown date

  
"A" for effort but seriously, way too many enemies too close together and not enough items to keep going. I give only one star out of the good level design.

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Guest

Unknown date

  
Enemies need to be more spread out -Townsta

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Guest

Unknown date

  
Level progression is unclear, texture misalignments, poor texture choices, tutti-frutti error, dull architecture, mostly 90-degree angle walls, dark teleporter maze, limited weapon selection. Enough structure to qualify as a level, and a few decent traps, but pretty horrible. 1/5 -VV

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Guest

Unknown date

  
it's ok

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Armaetus

Unknown date

  
Surprising good for a 1994 map, 4/5. -Mr. Chris

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Guest

Unknown date

  
this is a total piece of shit! l337 out motherfuckers!!

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Guest

Unknown date

  
This is really terrible. I liked the concept of "find BFG and get out" but this plays very poorly. There are frustrating moments everywhere and you are stuck with just a pistol for most of the level. The map looks very bad as well. 1 Star. --- Starburst

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Guest

Unknown date

  
Go left first, then get chased by the cacodemons. Once you find the red key, you get armed properly. Don't start by going forward into the depot (all this supposes you have some "common sense" not to rush in from the start) - printz. Average.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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