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11GETBFG.WAD

   (28 reviews)
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About This File

"The United Allied Cooperative (UAC) has developed a new secret weapon, the BFG9000. Your assignment is to break into their headquarters and get it. We will place you at the entrance. Just go in, get it and come back out (getting the BFG will lower a sector at the entrance, allowing you to exit the level from there). We don't know the layout of the building, but we do know that there is an armoury behind a red key door, and that the red key is kept in the computer room which itself is behind a yellow key door. This is important as we suspect that you may encounter some resistance, and the only offensive equipment we can provide you with is a lowly pistol. Good luck."


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Guest

Unknown date

  
I haven't played it, but I found it necessary to point this out... it's "United Aerospace Corporation", not "United Allied Cooperative".

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Guest

Unknown date

  
nice concept for 94' but at first play it is hard to navigate and even hard to survive ***

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Guest

Unknown date

  
pobierz

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Guest

Unknown date

  
"A" for effort but seriously, way too many enemies too close together and not enough items to keep going. I give only one star out of the good level design.

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Guest

Unknown date

  
Enemies need to be more spread out -Townsta

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Guest

Unknown date

  
Level progression is unclear, texture misalignments, poor texture choices, tutti-frutti error, dull architecture, mostly 90-degree angle walls, dark teleporter maze, limited weapon selection. Enough structure to qualify as a level, and a few decent traps, but pretty horrible. 1/5 -VV

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Guest

Unknown date

  
it's ok

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Glaice

Unknown date

  
Surprising good for a 1994 map, 4/5. -Mr. Chris

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Guest

Unknown date

  
this is a total piece of shit! l337 out motherfuckers!!

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Guest

Unknown date

  
This is really terrible. I liked the concept of "find BFG and get out" but this plays very poorly. There are frustrating moments everywhere and you are stuck with just a pistol for most of the level. The map looks very bad as well. 1 Star. --- Starburst

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Guest

Unknown date

  
Go left first, then get chased by the cacodemons. Once you find the red key, you get armed properly. Don't start by going forward into the depot (all this supposes you have some "common sense" not to rush in from the start) - printz. Average.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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