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11GETBFG.WAD

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"The United Allied Cooperative (UAC) has developed a new secret weapon, the BFG9000. Your assignment is to break into their headquarters and get it. We will place you at the entrance. Just go in, get it and come back out (getting the BFG will lower a sector at the entrance, allowing you to exit the level from there). We don't know the layout of the building, but we do know that there is an armoury behind a red key door, and that the red key is kept in the computer room which itself is behind a yellow key door. This is important as we suspect that you may encounter some resistance, and the only offensive equipment we can provide you with is a lowly pistol. Good luck."


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Guest

Unknown date

  
I haven't played it, but I found it necessary to point this out... it's "United Aerospace Corporation", not "United Allied Cooperative".

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Guest

Unknown date

  
nice concept for 94' but at first play it is hard to navigate and even hard to survive ***

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Guest

Unknown date

  
pobierz

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Guest

Unknown date

  
"A" for effort but seriously, way too many enemies too close together and not enough items to keep going. I give only one star out of the good level design.

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Guest

Unknown date

  
Enemies need to be more spread out -Townsta

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Guest

Unknown date

  
Level progression is unclear, texture misalignments, poor texture choices, tutti-frutti error, dull architecture, mostly 90-degree angle walls, dark teleporter maze, limited weapon selection. Enough structure to qualify as a level, and a few decent traps, but pretty horrible. 1/5 -VV

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Guest

Unknown date

  
it's ok

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Glaice

Unknown date

  
Surprising good for a 1994 map, 4/5. -Mr. Chris

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Guest

Unknown date

  
this is a total piece of shit! l337 out motherfuckers!!

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Guest

Unknown date

  
This is really terrible. I liked the concept of "find BFG and get out" but this plays very poorly. There are frustrating moments everywhere and you are stuck with just a pistol for most of the level. The map looks very bad as well. 1 Star. --- Starburst

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Guest

Unknown date

  
Go left first, then get chased by the cacodemons. Once you find the red key, you get armed properly. Don't start by going forward into the depot (all this supposes you have some "common sense" not to rush in from the start) - printz. Average.

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  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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