Title : XFIRE.WAD
Author : Marcus Westrup
Email Address : firstname.lastname@example.org (until Sept.)
Misc. Author Info : Just another student in a DOOMed world.
Description : A weird mix of half-baked ideas. (YOU try to
come up with something original to compete
with all those other new .WADs).
Level one is just being cute, and gives
you a chance to build up supplies.
Level two is short, and is based on a
simple idea. Better oil that chain saw! (Hint:
experiment a little with the pistol...)
Level three is big. The "crossfire" room
(you'll know it when you see it) is a blast.
For a treat, try walking through it backwards!
Additional Credits to : Someone who lent me a 486dx to do all this
* Play Information *
Episode and Level # : Three new levels: E2M1 to E2M3
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : From scratch.
Build Time : Too damn long. I want my life back.
Editor(s) used : Deu51, Deu52, BSP11x, BSP12x, and a sharp pencil.
Known Bugs : The larger and more complex rooms may show some
HOM in the distance; I expect this to improve with
the release of DOOM 1.4
(Because this was done on a 486, I can't say
how well it will play on a slower machine; some
rooms may run slow).
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels. In fact,
you can do anything you like with it. I didn't develop DOOM, so why
should I restrict what happens to these WADs. Enjoy!
I also welcome anyone who wants to replace any of the sounds/music.
All I ask is you put a new version number on it before re-release.
For that matter, these levels could also use a good REJECT resource table.
Has anyone come up with a Reject builder that works?
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
(Hey, if you can read this you already *know*).