Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

CAVERNS

   (8 reviews)
Sign in to follow this  

Guest

About This File

Your on Mars ... the enemy's stronghold! You just escaped from inside the prison level of the fortress. Unfortunately you landed right in the caverns underneath the enemy stronghold. Your mission is to recover the new weapon from the enemy boss and somehow escape back to earth. The weapon was stolen from a military research and development facility back on earth right when it was perfected. Retrieve it and escape. All u were told about the new weapon is that it is one BIG F@#$%& GUN! Good Luck!!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
God map notwithstanding its age.

Share this review


Link to review
Guest

Unknown date

  
This 1994 map is twisted, tortuous, intricate and very good to play. Finding the right path is hard. A sure must-have for nostalgia. 4.5/5 -Glassyman

Share this review


Link to review
Guest

Unknown date

  
this map, is just a modified version of enjay zdoom 2001 coop. but ill give it 5 stars even if i dont like it without the rest of the maps, because enjay is a fucking GREAT mapper. keep up the good job man!

Share this review


Link to review
Guest

Unknown date

  
it's a big maze, the atmosphere suit well with the title, very good quality compared to other 1994 wad.

Share this review


Link to review
Lightning Hunter

Unknown date

  
I'm not sure what the above reviewer is talking about when he said this map was "just a modified version of Enjay zdoom 2001 coop". I just now looked through all 32 maps of Enjay Zdoom 2001, and this map is NOT in there. This map is completely original. Anyway, I felt the quality was far above other '94 maps. The detail is closer to a map made later than 2000. The hellish cavern theme was seldom used back then, so it is very original. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Very good and non-square 1994 map, but it's very short and linear unless you find the secrets. I liked the atmosphere. 4/5

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×