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Fuck You! (version 2)

   (17 reviews)
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Guest

About This File

Let's just say it's not for the young and impressionable.


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Guest

  
very fun, but the sound bytes get repetitive. I can't play through an entire episode like this, but I did enjoy it. (Oct 2015)

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Guest

Unknown date

  
I absolutely love it lol, yo look at chris polan's wad, his creatures have mouths too lol

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Guest

Unknown date

  
Classic.

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Guest

Unknown date

  
infinity /5

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Guest

Unknown date

  
fuck you too

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dg93

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Pretty cool 5/5

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Guest

Unknown date

  
This owns as the only good (and subsequently the greatest) soundpack for Doom in the sounds directory. Also, I'm not exactly sure why the author calls himself John Cusack (that actor that nobody really remembers). Make sure you play this when the family's over for the holidays!

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Guest

Unknown date

  
brilliant 5

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Guest

Unknown date

  
This is dated February 1995. On a technical level it's competent. The samples don't have pops at the end, and there is very little noise. It's a mixture of explosions and movie quotes, and the MC5's "kick out of the jams" line. Lots of swearing, presumably from 80s films, recorded from VHS or downloaded off Usenet. Like most other sound wads of the period it's a cacophony when you try and play the game with it; the samples overlap and become a wash of sound.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This is shit. The author is a bastard.

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Guest

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This is arguably the best sound patch of it's time. It is also one of the best sound wads today even to me! (June 2010)

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Guest

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OWN

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Guest

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It gets 3 stars alone for the shock value, and also gets 2 more because it actually fits the monsters' actions.

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  • File Reviews

    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
    • By Cutman 999 · Posted
      A little better than vanilla doom 2, final 5 maps are fucking terrible and somehow, they made the icon of sin worse. I prefer the reinterpretations of iwad levels compared to the first DTWID, were i felt the levels were samie and not so different to your typical E1 knock off. Probably i would play it again, maybe not, if you didn't had enough of iwad fix, play this.
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