Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fuck You! (version 2)

   (17 reviews)
Sign in to follow this  

Guest

About This File

Let's just say it's not for the young and impressionable.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
very fun, but the sound bytes get repetitive. I can't play through an entire episode like this, but I did enjoy it. (Oct 2015)

Share this review


Link to review
Guest

Unknown date

  
I absolutely love it lol, yo look at chris polan's wad, his creatures have mouths too lol

Share this review


Link to review
Guest

Unknown date

  
Classic.

Share this review


Link to review
Guest

Unknown date

  
infinity /5

Share this review


Link to review
Guest

Unknown date

  
fuck you too

Share this review


Link to review
dg93

Unknown date

  
Pretty cool 5/5

Share this review


Link to review
Guest

Unknown date

  
This owns as the only good (and subsequently the greatest) soundpack for Doom in the sounds directory. Also, I'm not exactly sure why the author calls himself John Cusack (that actor that nobody really remembers). Make sure you play this when the family's over for the holidays!

Share this review


Link to review
Guest

Unknown date

  
brilliant 5

Share this review


Link to review
Guest

Unknown date

  
This is dated February 1995. On a technical level it's competent. The samples don't have pops at the end, and there is very little noise. It's a mixture of explosions and movie quotes, and the MC5's "kick out of the jams" line. Lots of swearing, presumably from 80s films, recorded from VHS or downloaded off Usenet. Like most other sound wads of the period it's a cacophony when you try and play the game with it; the samples overlap and become a wash of sound.

Share this review


Link to review
Guest

Unknown date

  
5/5

Share this review


Link to review
Guest

Unknown date

  
This is shit. The author is a bastard.

Share this review


Link to review
Guest

Unknown date

  
This is arguably the best sound patch of it's time. It is also one of the best sound wads today even to me! (June 2010)

Share this review


Link to review
Guest

Unknown date

  
OWN

Share this review


Link to review
Guest

Unknown date

  
It gets 3 stars alone for the shock value, and also gets 2 more because it actually fits the monsters' actions.

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×