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Diaper2 Deathmatch

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About This File

I made this level because I love 2die, and I wanted to make something like it. If you've played 2die, you'll notice the many similarities. It's harder to get a cheap frag by blasting someone as they come off a lift. Please don't play this in a difficulty level lower than Hurt Me Plenty, because you'll get way too much ammo. There is only one secret in this level, and (I think) it's pretty clearly marked. For those who haven't played 2die, this level has a main room with a raised arcade around it, and two powerups on platforms in the middle of the room which can only be gotten by jumping from the arcade. Off the main room is a small hall leading to two small inter-connected rooms with a launcher and ammo in them. Two more rooms come off the hall. One contains a stairway leading to a supershotgun. There is a berserk pack and a box of shells in the water. Down the stairs is the room containing the BFG, the chainsaw, and another launcher. There is also another supershotgun in here. This room has a lift up to the arcade. I spent alot more time than I usually do on the texture/lighting effect, and I hope you like it. Also, I replaced the nasty plasma sound with something alot better. There's a new pistol and oof sound too. The music is "Smells Like Teen Spirit," and for those lameasses who don't know, it's Nirvana. There are a few changes from Diaper to Diaper2. The hallway is wider; there is no longer a door in front of the BFG; and the lower rocket room has an escape so you won't be trapped in there. (One more thing... I have no idea why I called this thing Diaper.. it was just the first word that popped into my head when I first saved it, and it kinda stuck.)


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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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