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Diaper2 Deathmatch

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About This File

I made this level because I love 2die, and I wanted to make something like it. If you've played 2die, you'll notice the many similarities. It's harder to get a cheap frag by blasting someone as they come off a lift. Please don't play this in a difficulty level lower than Hurt Me Plenty, because you'll get way too much ammo. There is only one secret in this level, and (I think) it's pretty clearly marked. For those who haven't played 2die, this level has a main room with a raised arcade around it, and two powerups on platforms in the middle of the room which can only be gotten by jumping from the arcade. Off the main room is a small hall leading to two small inter-connected rooms with a launcher and ammo in them. Two more rooms come off the hall. One contains a stairway leading to a supershotgun. There is a berserk pack and a box of shells in the water. Down the stairs is the room containing the BFG, the chainsaw, and another launcher. There is also another supershotgun in here. This room has a lift up to the arcade. I spent alot more time than I usually do on the texture/lighting effect, and I hope you like it. Also, I replaced the nasty plasma sound with something alot better. There's a new pistol and oof sound too. The music is "Smells Like Teen Spirit," and for those lameasses who don't know, it's Nirvana. There are a few changes from Diaper to Diaper2. The hallway is wider; there is no longer a door in front of the BFG; and the lower rocket room has an escape so you won't be trapped in there. (One more thing... I have no idea why I called this thing Diaper.. it was just the first word that popped into my head when I first saved it, and it kinda stuck.)

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)