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Bastard

   (6 reviews)
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About This File

My second set of levels. Contains several traps and powerful monster as well as a MAZE of TORCHES, a couple of TREES, and a raise platform maze surrounded with poison. Most of the mazes are on the second level. The last level is the window level...It contains many windows so any monster can fire upon you. The first level just contains a pyramid exit. I recommend you play networked because one player mode is quite hard. Note: Some of the traps will make you think I am a bastard hence the name. None of the will kill you without a chance.


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NuMetalManiak

  
what the fuck, design all over the place, placement of enemies is pretty bad too. MAP01 was ugly, MAP02 had trollish moments and MAP03 thankfully had some good action at the beginning. music and sound replacements were bad too. play if you're real bored.

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Guest

  
Lots of work, but sadly way too much pointless architecture and gameplay. Even regarded as a 1996 wad, this is a good example how not to build levels. And the sounds are, sorry for the word, infantile. 1* for the effort only, which is a pity.

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lupinx-Kassman

  
Really awful looking levels that are oddly...relieving to play. It's lucky that it has funky music. That's my weak point.

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Guest

Unknown date

  
Three levels dated January 1996; thirteen years old to the day as I write these words. Map01 is useless, an undetailed 1994-era techbase. Map02 is useless too. Map03 is much better; it still reeks of 1994, and it's very crude, BUT the gameplay is pretty hectic and fun, with a nice multi-stage red key battle. But by heck the sound replacement is bad (a loud woman shouts "I GOT IT!" when you pick something up).

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Unknown date

  
The aesthetics of these levels are lame but, more importantly, they are relatively fun stuff. Level 1 is simplistic but straightforward and quick to play, with a good item versus monsters ratio. Level 2 is more elaborate but also protracts itself a bit with its trickier areas (crushers, torch maze, ledge walk, catwalk maze, tree maze) which at least are short or have cues. Level 3 is the toughest and siege-like (you start trapped in the middle) but shorter and a bit boxed in. ~Chain Mail [2/5] (02/2009)

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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