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Slaughter Until Death

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Slaughter Until Death, new episode


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JudgeDeadd

  

Cool mapset with good gameplay and imaginative challenges.

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Guest

  
I love this wad - I like to think of it as Thy Flesh Consumed done '94 style - played through this wad many times (and will again) as opposed to Thy Flesh... which I played through once when it was first released, most likely never will again.

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NuMetalManiak

  
94 mapset with many monsters, misaligned textures, and good gameplay. I really hated E2M7 though.

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Guest

  
Rated as a medio-1994 mapset: the way DooM 1 was meant to be. Definitely. For those days very good map layout, sober but working texture use without irritating misalignments, good ambiance, and excellent, well-balanced gameplay @ UV. In terms of fun, the gameplay of this 20 years old mapset ihmo surpasses many modern maps with try to impress above all with decoration and slaughtery gameplay. Not really legendary, but nearby, so solid 4* - very worth a play, despite that it looks outdated nowadays.

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Guest

  
I thought this was a very good episode in terms of level design, very classic with lots of monsters to fight. It's not quite a groundbreaking pioneer of Doom WADS, but then again - it wasn't meant to be. It was meant to be challenging... and it is. Not much of a gripe, but the music choice left a little to be desired from me... seemed awful Knee Deep in the Dead centric, when most of the maps were more of a Shores of Hell or Inferno style. Personal preference, I suppose. It's worth a play! -Amphedark

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Unknown date

  
4/5 - Some really fun traps in here, like E2M4's Imp crossfire room, and some neat bits of mapwork like the two-way crossroads in E2M5, and huge secret areas, like in E2M3. The beginning maps are all ammo, few baddies, but it balances out as it goes along. Favorite map is probably E2M6, just for the manic pistol start, also featured in HEROES.WAD with little (or no) modification as E2M7. I highly recommend it. - KMX E XII

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Unknown date

  
this levels may not be as complex for today's standards, just like 70s Led Zeppelin doesn't have the pumping sound of this MTV era. But sure they have something in common: artistic vision.

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Unknown date

  
Remember me Hell Revealed (i'm play it first) - hard many monsters. Really aka Hell Revealed for Doom1. 5/5

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Unknown date

  
This episode is amazing for its time. It aged better than the Serenity trilogy, for sure. The first half of the wad is just okay, but the latter half is classic. And while the architecture is bland by today's standards (great for 1994 though), the gameplay is still very fun. 4.5/5

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Unknown date

  
Well, this is truly a 5/5, as this was made in 1994 and is still playable in 2005. The gameplay, actually gives a solid challenge and there is some truly good architecture (there are even some stylish imported textures). This is, i think how the original episode 3 should have looked like if it was properly worked on.(i dislike the levels in the original ep 3 badly)

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Unknown date

  
Very good oldschool episode. Looks classic without being bland or ugly and plays very well.

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Unknown date

  
Like most decent 1994 stuff, outdated for today but still enjoyable.

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Unknown date

  
3.5/5 Agree with most of the negative reviews above. This is four maps' worth of ideas squeezed into nine maps. Detailing and challenge level are miles above the norm for 1994, but actually playing the whole wad becomes very tedious after a while.

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Unknown date

  
Well, this is probably say 3-star (maybe 3.5) or so material for today but I have to give it 5 as it is pretty much as good as designs got back in its time. Its one of few '94 wads that are actually worth playing.

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Unknown date

  
Not as good as teutic.wad, but still worth playing for classic DooM lovers and secret hunters. Fast/pistolstarts/no saves recommended for players with manly skillz.چه ;ار ستا ;ره

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Unknown date

  
i like the later levels but not really the first ones.

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Unknown date

  
The above two reviewers have it right. Detailing standards 15 years on may have improved, but the gameplay of these is definitely still there. Worth a play if you like some good classic stuff. Shame they don't allow modification, a 21st century re-vamp of this could really go down well. 4/5

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Unknown date

  
Not bad. The final battle is fun.

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Unknown date

  
An excellent 1994 episode I remember playing back in the late 90's. -PC

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Unknown date

  
Okay. Not great. Worth it if you're bored, I'd
say.

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Unknown date

  
slightly above average in 1994, not impresive in 2006 2.5/5

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Unknown date

  
I love episode replacments, just wish there were more like this. 4/5 -Zane

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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