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Slaughter Until Death

   (53 reviews)
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Slaughter Until Death, new episode


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Xerenogan

  

That was a lot of fun! I got in the zone for the first half, but that second half kicked my butt right around level 6.
M3-Tricky.
M4-Those are some nasty traps.
M6-Rough, gave me a wedgy and called me names.
M8-That's a nice arena.

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Percy T

  

Slick, clean and smooth level design. What a total pog set of maps

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Argenteo

  

Don't mess with The Innocent Crew. It all started with these episode?

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Havoc Crow

  

Cool mapset with good gameplay and imaginative challenges.

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Guest

  
I love this wad - I like to think of it as Thy Flesh Consumed done '94 style - played through this wad many times (and will again) as opposed to Thy Flesh... which I played through once when it was first released, most likely never will again.

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NuMetalManiak

  
94 mapset with many monsters, misaligned textures, and good gameplay. I really hated E2M7 though.

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Guest

  
Rated as a medio-1994 mapset: the way DooM 1 was meant to be. Definitely. For those days very good map layout, sober but working texture use without irritating misalignments, good ambiance, and excellent, well-balanced gameplay @ UV. In terms of fun, the gameplay of this 20 years old mapset ihmo surpasses many modern maps with try to impress above all with decoration and slaughtery gameplay. Not really legendary, but nearby, so solid 4* - very worth a play, despite that it looks outdated nowadays.

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Guest

  
I thought this was a very good episode in terms of level design, very classic with lots of monsters to fight. It's not quite a groundbreaking pioneer of Doom WADS, but then again - it wasn't meant to be. It was meant to be challenging... and it is. Not much of a gripe, but the music choice left a little to be desired from me... seemed awful Knee Deep in the Dead centric, when most of the maps were more of a Shores of Hell or Inferno style. Personal preference, I suppose. It's worth a play! -Amphedark

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Unknown date

  
4/5 - Some really fun traps in here, like E2M4's Imp crossfire room, and some neat bits of mapwork like the two-way crossroads in E2M5, and huge secret areas, like in E2M3. The beginning maps are all ammo, few baddies, but it balances out as it goes along. Favorite map is probably E2M6, just for the manic pistol start, also featured in HEROES.WAD with little (or no) modification as E2M7. I highly recommend it. - KMX E XII

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Unknown date

  
this levels may not be as complex for today's standards, just like 70s Led Zeppelin doesn't have the pumping sound of this MTV era. But sure they have something in common: artistic vision.

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Unknown date

  
Remember me Hell Revealed (i'm play it first) - hard many monsters. Really aka Hell Revealed for Doom1. 5/5

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Unknown date

  
This episode is amazing for its time. It aged better than the Serenity trilogy, for sure. The first half of the wad is just okay, but the latter half is classic. And while the architecture is bland by today's standards (great for 1994 though), the gameplay is still very fun. 4.5/5

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Unknown date

  
Well, this is truly a 5/5, as this was made in 1994 and is still playable in 2005. The gameplay, actually gives a solid challenge and there is some truly good architecture (there are even some stylish imported textures). This is, i think how the original episode 3 should have looked like if it was properly worked on.(i dislike the levels in the original ep 3 badly)

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Unknown date

  
Very good oldschool episode. Looks classic without being bland or ugly and plays very well.

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Guest

Unknown date

  
Like most decent 1994 stuff, outdated for today but still enjoyable.

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Unknown date

  
3.5/5 Agree with most of the negative reviews above. This is four maps' worth of ideas squeezed into nine maps. Detailing and challenge level are miles above the norm for 1994, but actually playing the whole wad becomes very tedious after a while.

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Unknown date

  
Well, this is probably say 3-star (maybe 3.5) or so material for today but I have to give it 5 as it is pretty much as good as designs got back in its time. Its one of few '94 wads that are actually worth playing.

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Unknown date

  
Not as good as teutic.wad, but still worth playing for classic DooM lovers and secret hunters. Fast/pistolstarts/no saves recommended for players with manly skillz.چه ;ار ستا ;ره

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Unknown date

  
i like the later levels but not really the first ones.

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Unknown date

  
The above two reviewers have it right. Detailing standards 15 years on may have improved, but the gameplay of these is definitely still there. Worth a play if you like some good classic stuff. Shame they don't allow modification, a 21st century re-vamp of this could really go down well. 4/5

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Unknown date

  
Not bad. The final battle is fun.

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Unknown date

  
An excellent 1994 episode I remember playing back in the late 90's. -PC

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Unknown date

  
Okay. Not great. Worth it if you're bored, I'd
say.

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Guest

Unknown date

  
slightly above average in 1994, not impresive in 2006 2.5/5

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Unknown date

  
I love episode replacments, just wish there were more like this. 4/5 -Zane

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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