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Slaughter Until Death

   (53 reviews)
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Slaughter Until Death, new episode


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Xerenogan

  

That was a lot of fun! I got in the zone for the first half, but that second half kicked my butt right around level 6.
M3-Tricky.
M4-Those are some nasty traps.
M6-Rough, gave me a wedgy and called me names.
M8-That's a nice arena.

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Percy T

  

Slick, clean and smooth level design. What a total pog set of maps

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Argenteo

  

Don't mess with The Innocent Crew. It all started with these episode?

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Havoc Crow

  

Cool mapset with good gameplay and imaginative challenges.

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Guest

  
I love this wad - I like to think of it as Thy Flesh Consumed done '94 style - played through this wad many times (and will again) as opposed to Thy Flesh... which I played through once when it was first released, most likely never will again.

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NuMetalManiak

  
94 mapset with many monsters, misaligned textures, and good gameplay. I really hated E2M7 though.

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Guest

  
Rated as a medio-1994 mapset: the way DooM 1 was meant to be. Definitely. For those days very good map layout, sober but working texture use without irritating misalignments, good ambiance, and excellent, well-balanced gameplay @ UV. In terms of fun, the gameplay of this 20 years old mapset ihmo surpasses many modern maps with try to impress above all with decoration and slaughtery gameplay. Not really legendary, but nearby, so solid 4* - very worth a play, despite that it looks outdated nowadays.

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Guest

  
I thought this was a very good episode in terms of level design, very classic with lots of monsters to fight. It's not quite a groundbreaking pioneer of Doom WADS, but then again - it wasn't meant to be. It was meant to be challenging... and it is. Not much of a gripe, but the music choice left a little to be desired from me... seemed awful Knee Deep in the Dead centric, when most of the maps were more of a Shores of Hell or Inferno style. Personal preference, I suppose. It's worth a play! -Amphedark

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Unknown date

  
4/5 - Some really fun traps in here, like E2M4's Imp crossfire room, and some neat bits of mapwork like the two-way crossroads in E2M5, and huge secret areas, like in E2M3. The beginning maps are all ammo, few baddies, but it balances out as it goes along. Favorite map is probably E2M6, just for the manic pistol start, also featured in HEROES.WAD with little (or no) modification as E2M7. I highly recommend it. - KMX E XII

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Unknown date

  
this levels may not be as complex for today's standards, just like 70s Led Zeppelin doesn't have the pumping sound of this MTV era. But sure they have something in common: artistic vision.

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Guest

Unknown date

  
Remember me Hell Revealed (i'm play it first) - hard many monsters. Really aka Hell Revealed for Doom1. 5/5

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Guest

Unknown date

  
This episode is amazing for its time. It aged better than the Serenity trilogy, for sure. The first half of the wad is just okay, but the latter half is classic. And while the architecture is bland by today's standards (great for 1994 though), the gameplay is still very fun. 4.5/5

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Unknown date

  
Well, this is truly a 5/5, as this was made in 1994 and is still playable in 2005. The gameplay, actually gives a solid challenge and there is some truly good architecture (there are even some stylish imported textures). This is, i think how the original episode 3 should have looked like if it was properly worked on.(i dislike the levels in the original ep 3 badly)

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Guest

Unknown date

  
Very good oldschool episode. Looks classic without being bland or ugly and plays very well.

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Guest

Unknown date

  
Like most decent 1994 stuff, outdated for today but still enjoyable.

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Unknown date

  
3.5/5 Agree with most of the negative reviews above. This is four maps' worth of ideas squeezed into nine maps. Detailing and challenge level are miles above the norm for 1994, but actually playing the whole wad becomes very tedious after a while.

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Unknown date

  
Well, this is probably say 3-star (maybe 3.5) or so material for today but I have to give it 5 as it is pretty much as good as designs got back in its time. Its one of few '94 wads that are actually worth playing.

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Unknown date

  
Not as good as teutic.wad, but still worth playing for classic DooM lovers and secret hunters. Fast/pistolstarts/no saves recommended for players with manly skillz.چه ;ار ستا ;ره

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Guest

Unknown date

  
i like the later levels but not really the first ones.

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Guest

Unknown date

  
The above two reviewers have it right. Detailing standards 15 years on may have improved, but the gameplay of these is definitely still there. Worth a play if you like some good classic stuff. Shame they don't allow modification, a 21st century re-vamp of this could really go down well. 4/5

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Guest

Unknown date

  
Not bad. The final battle is fun.

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Guest

Unknown date

  
An excellent 1994 episode I remember playing back in the late 90's. -PC

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Guest

Unknown date

  
Okay. Not great. Worth it if you're bored, I'd
say.

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Guest

Unknown date

  
slightly above average in 1994, not impresive in 2006 2.5/5

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Unknown date

  
I love episode replacments, just wish there were more like this. 4/5 -Zane

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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