This document is copyright (c) George Foot January 1996. You are free
to distribute it by any means, electronic or otherwise, in whole or in
part, on the condition that you credit its author and impose similar
restrictions on the recipient. If the whole document is distributed,
this paragraph must be included intact. You are not permitted to make
a profit by its distribution.
'Doom' and 'Doom ][' are trademarks of id Software Inc.
Doom ][ Walkthrough v1.00
These files contain short and to-the-point walkthroughs of every
level in Doom ][. I wrote them partly to check my worthiness to apply
for the D2M challenge, but mainly for the benefit of those people who
have trouble completing the levels of Doom ][. The files are:
d2wtintr.txt - this file, the introduction
d2wtbase.txt - basic walkthrough; no monsters, no secrets
d2wtscrt.txt* - secret walkthrough; no monsters, all secrets
d2wtmast.txt* - master's walkthrough; for the D2M, GM awards
d2wtupar.txt* - under-par walkthrough; for the D2SG, I awards
* = not yet complete
Where I write 'no monsters', I mean I'm not going to warn you about
the enemies. This would be very tedious, and not of interest to the
general player (it's usually pretty obvious when you're going to face
some opposition, and when it's not, the surprise is part of the fun of
the game). If killing a monster is essential (eg 'Dead Simple'), I
have included it. 'No secrets' clearly means 'no secrets'; the
exception is that I have made 'no secret' walkthroughs for the secret
levels, which is perhaps a contradiction, since the entire level is
The 'mast' and 'upar' walkthroughs are designed specifically for Doom
Honorific Titles candidates (for more info see 'DHTINFO.TXT'). The
'mast' walkthrough describes (IMO) a sensible route, in which you
encounter all the monsters in the level on 'Ultra Violence', which is
necessary for D2M and D2GM. The 'upar' walkthroughs describe (again
IMO) the fastest route through the level on 'Hurt Me Plenty', which is
of obvious value to D2SG candidates, and D2I also falls into this
category, since on 'Nightmare' speed is generally of the essence.
I suggest that you first attempt to complete the level on your own. If
you are completely stuck, consult the 'base' walkthrough. When you
have completed the level, you may at a later stage want to know the
secrets (e.g. if the next level requires more ammo than you have). In
this case, consult the 'scrt' file.
When you have completed the entire game, if you are considering
applying for a Doom Honorific Title, I recommend that (after
downloading the DHT rules and reading them) you select the walkthrough
most relevant for your title, and practise the levels you naturally
find most difficult. Read my tactics; if you don't like them, don't
use them, but IMO it's always worth getting two views at a level.
And here comes the classic cliche of all things computer-related:
"SAVE EARLY AND SAVE OFTEN!"
Need I say more?
In the unlikely event that you find a mistake in these documents,
please feel free to contact me and I'll put it right. I am always
willing to answer queries, and any feedback (good or bad) on these
documents would be welcome. See below for contact information.
Prepare to meet your Doom...
About the author
My name is George Foot. I have been using computers for nearly 15
years. I program in C/C++, Pascal, and BASIC, for Dos and Windows. I
enjoy playing Doom ][, Descent and recently the Descent ][ Interactive
Demo. I also design levels for Doom ][ (using DMapEdit). My interests
outside computing include rugby, hockey, football and tennis for
sports, and I play the piano. My latest projects are a MIDI music
composition utility, a game similar to Command and Conquer, and a real
time version of Worms.
I can be contacted by email at email@example.com (please put
'Attn: GF' on the subject line) or by snail mail at:
44 Cedars Road,
Please note that I am less likely to reply to standard mail (I've
always been hopelessly bad at it), and email will get to me much more
quickly because I don't live at my postal address all the time, so
email is preferable.