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Doom ][ Walkthrough v1.00

   (6 reviews)
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These files contain short and to-the-point walkthroughs of every level in Doom ][. I wrote them partly to check my worthiness to apply for the D2M challenge, but mainly for the benefit of those people who have trouble completing the levels of Doom ][.


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Doomkid

  
What's the point of a walkthrough that doesn't explain the various ways to beat the map / the secrets / strategy, etc? Seems pointless, even in 1996 - It doesn't tell you anything you wouldn't be able to figure out on your own, defeating the purpose of a walkthrough!

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Unknown date

  
estoy atorado en el nivel 30 de final doom tnt no se que hacer

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Unknown date

  
This is a walkthrough from the days when people felt safe about putting their real name and home address on the internet. It only has the bare bones, i.e. Map01 is "Run forwards, turn right, then right again, then left, and the exit room is on the left", Map07 is "Kill all the mancubi / Kill all the arachnotrons / Press on the central eye symbol." Apparently "there are literally hundreds of home-brew levels on the Internet", which made me smile.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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