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BLAHBLAH

   (4 reviews)
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About This File

This level is a well designed level with lots of uproarious shooting and killing. Plenty of secrets to find (although none are necessary for the completion of the level, they will make the going easier though). Each secret has a "clue" of some kind, be it a misaligned texture or a subtle view of the place through a window, or the like.


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Guest

  
Was having good 5 star enjoyment here - but then the author had to go full idiot and include a ~25 Lost Soul ambush... That poisoned the whole experience completely, so only 2 stars for you. Don't do the stupid again OK?

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This is a fun, early-ish level in an E1 style. It would probably have been laughed at in 1996, for being old-fashioned, but I enjoyed it. You get a secret berzerk pack early on, and the level is entertaining if you do it Tyson style. The textures are a bit wonky but, by criminy, it was 1996, people were too busy partying and living their lives and getting their freak on. Judging by the email address, Doug Ryerson got his freak on... with plants.

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Bad: A few misaligned textures (although this is intentional at least once); Not exceptionally challenging. Good: Most everything else. Recommended. 3/5 -VV

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A pretty good E1/E2-styled base, with lots of clever secrets and nice gameplay. Texture alignment is sometimes off, and it's rather plain in places, but it's got some nice fights to take your mind off that. :-) The progression is quite elegant, and although there's a lot to do, you never lose track of where you are or where you are going. I really missed a couple of rad suits from time to time, though. Finding all 10 secrets won't be easy! Good map. --4/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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