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BLAHBLAH

   (4 reviews)
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About This File

This level is a well designed level with lots of uproarious shooting and killing. Plenty of secrets to find (although none are necessary for the completion of the level, they will make the going easier though). Each secret has a "clue" of some kind, be it a misaligned texture or a subtle view of the place through a window, or the like.


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Was having good 5 star enjoyment here - but then the author had to go full idiot and include a ~25 Lost Soul ambush... That poisoned the whole experience completely, so only 2 stars for you. Don't do the stupid again OK?

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This is a fun, early-ish level in an E1 style. It would probably have been laughed at in 1996, for being old-fashioned, but I enjoyed it. You get a secret berzerk pack early on, and the level is entertaining if you do it Tyson style. The textures are a bit wonky but, by criminy, it was 1996, people were too busy partying and living their lives and getting their freak on. Judging by the email address, Doug Ryerson got his freak on... with plants.

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Bad: A few misaligned textures (although this is intentional at least once); Not exceptionally challenging. Good: Most everything else. Recommended. 3/5 -VV

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A pretty good E1/E2-styled base, with lots of clever secrets and nice gameplay. Texture alignment is sometimes off, and it's rather plain in places, but it's got some nice fights to take your mind off that. :-) The progression is quite elegant, and although there's a lot to do, you never lose track of where you are or where you are going. I really missed a couple of rad suits from time to time, though. Finding all 10 secrets won't be easy! Good map. --4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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