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level 1: Depths of Hatred level 2: Blood of the Innocent level 3: City of the Demons

   (7 reviews)
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About This File

Finally, a user created hub for Hexen, that lets you play the game the way it was meant to be.

ADDENDUM: I spent over 100 hrs. on this project editing and testing on my P-100, only to find that the third level does not run worth a fuck on my friends' 486DX2-66, but it does play very well on mine and other's Pentiums'. So I'm releasing the first and only Pentium specific wad! Before you flame me though, I am working on a 486 version right now. I just couldn't bear to let all this work go to waste!!!!


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Walter confetti

  

A old and fun hub mapset made of 3 maps, sets in this fortress \ citadel structure, with quite some good special effects and interesting puzzle parts. It's a ok map, fun too.

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whirledtsar

  

It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development?

Anyways, this is worth your time if you want an hour or two of simple Hexen fun.

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
You get wings of wrath quite early, so it means you're a superman for most of the hub. In addition, there are _several_ wings of wrath. The author didn't know how the wings of wrath work in Hexen. Later on, you're faced with a puzzle which if done wrong, teleports you to fall into a death pit. Do the math. Eternal flight. You're punished to _fall_. And you can't escape from that pit even if you have the wings, because it's isolated from the rest of the map. 3/5 for the ambition.

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Unknown date

  
Some parts show promise and good intent, but noobish flaws like ugly texture combination/alignmen t, fullbright lighting on most rooms, boring corridors, shoddily-done windows and wall-hump secret quests drag it down. There's also a passage that's permanently blocked (barring cheats) because a stalker is stuck in it and refuses to attack (so you can't kill him), but I think it might not be necessary for completion to go there. 2.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only gives minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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