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Quake

   (10 reviews)
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About This File

This is a pretty simple level made for Doom2. The only thing about Quake is the start room resembles the picture we've all seen on the internet.


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Meril

  
Weak. Very hard to find keys. 3/5

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Unknown date

  
This is a unexceptional early level from December 1995. The first room has an archway that, if you squint, perhaps resembles one of the early screenshots of Quake that came out in August 1995. The level itself is blocky and simple, and one part is unfathomable unless you use IDDT to find a hidden lift. It's not at all hard to finish otherwise, although there's a tricky bit with an archvile. Monkey is the jailer.

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Guest

Unknown date

  
A solid, nice, relaxing level. IDDT is NOT necessary... it's for people who can't find secrets.

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Guest

Unknown date

  
This is a really nice level.

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Guest

Unknown date

  
I loved this level

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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