Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Underseige

   (5 reviews)
Sign in to follow this  

Guest

About This File

Your a cook on the USS Doomer and you suddenly realize the ship has been blown in half and and all the crew is dead. You must save the rest of the world by fighting terroist monsters. To save the world you must make it to sub and stop it from launching the missles it stole from the USS Doomer.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Odd film to base a Doom level on. This is a ship with a submarine next to it; it's very simple and crude, and you can run through the level in about a minute or so. The idea of "terroist monsters" is a strange one; as opposed to what kind of monster? If a monster isn't terrifying, it's not a monster.

Share this review


Link to review
Guest

Unknown date

  
I was very entertained. A bad map in the modern age of this game isnt this bad. Its been years since I came across one like this. Old-school bad maps are rare nowadays cuz everybody now knows the basics of design, texture alignment and so on, so modern bad maps are really only bad for gameplay issues and such, not for one being new to map making. It was just classic. LOL. 4/5 for...whats that called....Novelty value.

Share this review


Link to review
  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
×