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BLT.WAD

   (7 reviews)
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About This File

Medium-sized level with a mixture of different monsters and decors. This is only my second PWad... Anyway, there are plenty of secret areas and doors and lifts and such.


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Sui Generis

  
This is a pretty solid '94 level. It's quite tight and features tech with the odd hell themed area. There are quite a few monsters to blast through and good use of height and light variation in areas. You can spend a large part of the map with the shotgun which is a pain with the barons, but once you get the RL and Plasma it eases off. Gameplay is paced pretty well with progression never being too obscure. This is not the greatest 94 level but it’s pretty solid for the time and is certainly above average.

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Guest

  
Can be completed in about 8 seconds :facepalm:. Hint: check linedefs 136&137. Besides that blunder, from a 1994 POV this map this offers a small adventure with varying layout and texture use, and on places nice ambiance and gameplay. Note that in 1994 most players did not use a mouse, which makes gameplay on places less easy. Rated as early 1994 map, thus ignoring most of the many flaws typical for that era: 3* average because playing this gave some fun.

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Guest

  
Good stuff. There is a right way and a wrong way to do this map. Not much of a way out if you picked wrong.

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Unknown date

  
This is dated June 1994; it's old, and it's surprisingly good. The layout is a vintage techbase with very little attention to texture alignment, but it's intricate and much better than the typical 1994 dreck. You fight 117 monsters, including a surprisingly number of barons for a 1994 level, although once you get the plasma gun it's a lot easier (there's a rocket launcher, but the layout is a bit too cramped for safe use). Would benefit from a modern makeover.

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Unknown date

  
Wow, what a fun map! The setting is a base with various texture schemes (some of which clash, but I've seen worse). Lots of tricks and traps; it's easy to make mistakes and get killed. Without finding secrets infighting is needed to make the ammo last. There are one or two visual bugs/problems and there's one place where you can get yourself stuck, that's about it from the complaint department. The zip also contains a much less impressive level (a small plasma blastfest). --3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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