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BLT.WAD

   (7 reviews)
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About This File

Medium-sized level with a mixture of different monsters and decors. This is only my second PWad... Anyway, there are plenty of secret areas and doors and lifts and such.


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Sui Generis

  
This is a pretty solid '94 level. It's quite tight and features tech with the odd hell themed area. There are quite a few monsters to blast through and good use of height and light variation in areas. You can spend a large part of the map with the shotgun which is a pain with the barons, but once you get the RL and Plasma it eases off. Gameplay is paced pretty well with progression never being too obscure. This is not the greatest 94 level but it’s pretty solid for the time and is certainly above average.

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Can be completed in about 8 seconds :facepalm:. Hint: check linedefs 136&137. Besides that blunder, from a 1994 POV this map this offers a small adventure with varying layout and texture use, and on places nice ambiance and gameplay. Note that in 1994 most players did not use a mouse, which makes gameplay on places less easy. Rated as early 1994 map, thus ignoring most of the many flaws typical for that era: 3* average because playing this gave some fun.

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Guest

  
Good stuff. There is a right way and a wrong way to do this map. Not much of a way out if you picked wrong.

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Unknown date

  
This is dated June 1994; it's old, and it's surprisingly good. The layout is a vintage techbase with very little attention to texture alignment, but it's intricate and much better than the typical 1994 dreck. You fight 117 monsters, including a surprisingly number of barons for a 1994 level, although once you get the plasma gun it's a lot easier (there's a rocket launcher, but the layout is a bit too cramped for safe use). Would benefit from a modern makeover.

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Unknown date

  
Wow, what a fun map! The setting is a base with various texture schemes (some of which clash, but I've seen worse). Lots of tricks and traps; it's easy to make mistakes and get killed. Without finding secrets infighting is needed to make the ammo last. There are one or two visual bugs/problems and there's one place where you can get yourself stuck, that's about it from the complaint department. The zip also contains a much less impressive level (a small plasma blastfest). --3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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