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BLT.WAD

   (7 reviews)
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About This File

Medium-sized level with a mixture of different monsters and decors. This is only my second PWad... Anyway, there are plenty of secret areas and doors and lifts and such.


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Sui Generis

  
This is a pretty solid '94 level. It's quite tight and features tech with the odd hell themed area. There are quite a few monsters to blast through and good use of height and light variation in areas. You can spend a large part of the map with the shotgun which is a pain with the barons, but once you get the RL and Plasma it eases off. Gameplay is paced pretty well with progression never being too obscure. This is not the greatest 94 level but it’s pretty solid for the time and is certainly above average.

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Can be completed in about 8 seconds :facepalm:. Hint: check linedefs 136&137. Besides that blunder, from a 1994 POV this map this offers a small adventure with varying layout and texture use, and on places nice ambiance and gameplay. Note that in 1994 most players did not use a mouse, which makes gameplay on places less easy. Rated as early 1994 map, thus ignoring most of the many flaws typical for that era: 3* average because playing this gave some fun.

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Guest

  
Good stuff. There is a right way and a wrong way to do this map. Not much of a way out if you picked wrong.

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Unknown date

  
This is dated June 1994; it's old, and it's surprisingly good. The layout is a vintage techbase with very little attention to texture alignment, but it's intricate and much better than the typical 1994 dreck. You fight 117 monsters, including a surprisingly number of barons for a 1994 level, although once you get the plasma gun it's a lot easier (there's a rocket launcher, but the layout is a bit too cramped for safe use). Would benefit from a modern makeover.

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Unknown date

  
Wow, what a fun map! The setting is a base with various texture schemes (some of which clash, but I've seen worse). Lots of tricks and traps; it's easy to make mistakes and get killed. Without finding secrets infighting is needed to make the ammo last. There are one or two visual bugs/problems and there's one place where you can get yourself stuck, that's about it from the complaint department. The zip also contains a much less impressive level (a small plasma blastfest). --3/5

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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