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BLT.WAD

   (7 reviews)
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About This File

Medium-sized level with a mixture of different monsters and decors. This is only my second PWad... Anyway, there are plenty of secret areas and doors and lifts and such.


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Sui Generis

  
This is a pretty solid '94 level. It's quite tight and features tech with the odd hell themed area. There are quite a few monsters to blast through and good use of height and light variation in areas. You can spend a large part of the map with the shotgun which is a pain with the barons, but once you get the RL and Plasma it eases off. Gameplay is paced pretty well with progression never being too obscure. This is not the greatest 94 level but it’s pretty solid for the time and is certainly above average.

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Can be completed in about 8 seconds :facepalm:. Hint: check linedefs 136&137. Besides that blunder, from a 1994 POV this map this offers a small adventure with varying layout and texture use, and on places nice ambiance and gameplay. Note that in 1994 most players did not use a mouse, which makes gameplay on places less easy. Rated as early 1994 map, thus ignoring most of the many flaws typical for that era: 3* average because playing this gave some fun.

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Guest

  
Good stuff. There is a right way and a wrong way to do this map. Not much of a way out if you picked wrong.

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Unknown date

  
This is dated June 1994; it's old, and it's surprisingly good. The layout is a vintage techbase with very little attention to texture alignment, but it's intricate and much better than the typical 1994 dreck. You fight 117 monsters, including a surprisingly number of barons for a 1994 level, although once you get the plasma gun it's a lot easier (there's a rocket launcher, but the layout is a bit too cramped for safe use). Would benefit from a modern makeover.

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Unknown date

  
Wow, what a fun map! The setting is a base with various texture schemes (some of which clash, but I've seen worse). Lots of tricks and traps; it's easy to make mistakes and get killed. Without finding secrets infighting is needed to make the ammo last. There are one or two visual bugs/problems and there's one place where you can get yourself stuck, that's about it from the complaint department. The zip also contains a much less impressive level (a small plasma blastfest). --3/5

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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