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BLT.WAD

   (7 reviews)
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About This File

Medium-sized level with a mixture of different monsters and decors. This is only my second PWad... Anyway, there are plenty of secret areas and doors and lifts and such.


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Sui Generis

  
This is a pretty solid '94 level. It's quite tight and features tech with the odd hell themed area. There are quite a few monsters to blast through and good use of height and light variation in areas. You can spend a large part of the map with the shotgun which is a pain with the barons, but once you get the RL and Plasma it eases off. Gameplay is paced pretty well with progression never being too obscure. This is not the greatest 94 level but it’s pretty solid for the time and is certainly above average.

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Guest

  
Can be completed in about 8 seconds :facepalm:. Hint: check linedefs 136&137. Besides that blunder, from a 1994 POV this map this offers a small adventure with varying layout and texture use, and on places nice ambiance and gameplay. Note that in 1994 most players did not use a mouse, which makes gameplay on places less easy. Rated as early 1994 map, thus ignoring most of the many flaws typical for that era: 3* average because playing this gave some fun.

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Guest

  
Good stuff. There is a right way and a wrong way to do this map. Not much of a way out if you picked wrong.

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Unknown date

  
This is dated June 1994; it's old, and it's surprisingly good. The layout is a vintage techbase with very little attention to texture alignment, but it's intricate and much better than the typical 1994 dreck. You fight 117 monsters, including a surprisingly number of barons for a 1994 level, although once you get the plasma gun it's a lot easier (there's a rocket launcher, but the layout is a bit too cramped for safe use). Would benefit from a modern makeover.

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Unknown date

  
Wow, what a fun map! The setting is a base with various texture schemes (some of which clash, but I've seen worse). Lots of tricks and traps; it's easy to make mistakes and get killed. Without finding secrets infighting is needed to make the ammo last. There are one or two visual bugs/problems and there's one place where you can get yourself stuck, that's about it from the complaint department. The zip also contains a much less impressive level (a small plasma blastfest). --3/5

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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