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BFG Vault

   (4 reviews)
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About This File

Doom 2 PWAD

It is understood that the high level security vault at UAC's Weapons Research Laboratories, which has developed the BFG mark II, has been breached and infested by the hellspawn. The mark II BFG is twice as powerful as the original weapon, and if the creatures discover how it works, then they will be able to alter it for themselves as a means with which to wipe out mankind. The last known location of the BFG mark II is in a small room inside the UAC vault.

Your Mission: To retrieve the BFG mark II and exterminate the hellspawn.


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Unknown date

  
This isn't bad. It really should be longer. Interesting ideas, too. --Zell_1388

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Unknown date

  
This is dated November 1995. Disappointingly, the MkII BFG mentioned in the text is just a standard BFG; there's no dehacked patch. You have to clear out mini-arenas that branch off a central corridor. The corridor has lifts that you have to take at just the right time to avoid being frazzled by baddies in alcoves. It's simultaneously clever and irritating. Once you've figured out the timing trick it's easy, but it would be a good secret level for a megawad.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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