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BFG Vault

   (4 reviews)
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About This File

Doom 2 PWAD

It is understood that the high level security vault at UAC's Weapons Research Laboratories, which has developed the BFG mark II, has been breached and infested by the hellspawn. The mark II BFG is twice as powerful as the original weapon, and if the creatures discover how it works, then they will be able to alter it for themselves as a means with which to wipe out mankind. The last known location of the BFG mark II is in a small room inside the UAC vault.

Your Mission: To retrieve the BFG mark II and exterminate the hellspawn.


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Unknown date

  
This isn't bad. It really should be longer. Interesting ideas, too. --Zell_1388

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Unknown date

  
This is dated November 1995. Disappointingly, the MkII BFG mentioned in the text is just a standard BFG; there's no dehacked patch. You have to clear out mini-arenas that branch off a central corridor. The corridor has lifts that you have to take at just the right time to avoid being frazzled by baddies in alcoves. It's simultaneously clever and irritating. Once you've figured out the timing trick it's easy, but it would be a good secret level for a megawad.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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