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Dark Club ver. 1.0

   (4 reviews)
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About This File

The UAC's monster have funded a private club where is impossiblie to access without the right color key. Inside meravelous places, beautiful monsters lady, fantastic enjoiment. You have decided to enter there with the force. And now you enter!


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Memfis

  
Pretty cool. It's an elaborate level with a decent amount of interesting ideas. Even the classic 64-wide maze has something special about it. The visuals are quite monotonous but they work thanks to careful texture selection. There is also a disco club with dancing revenants. Action is nice and a bit pressuring at times. The "meravelous places, beautiful monsters lady, fantastic enjoiment" line in the readme is very cute.

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Unknown date

  
I was all prepared to make a joke about this map being as poor as the author's English, but alas, this turned out to be pretty good! There are a few clever secrets, and good fights (mostly small ones). There are also some dark mazes thrown in, which is a shame. The style also keeps changing all the time. Nothing really challenging gameplay-wise, but it's still a quite fun little map. The "club" mentioned in the .txt plays a very marginal role. Okay. --3/5

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It's a small, very early map and with a story like this, you could have reasonable doubts about this work. But it's not bad at all. The author put some thoughts into texturing and layout, and the gameplay is fun, too. The only club-like feature was a Revenant disco, though. 3.5/5 -Milian

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The map itself was nice, even though it didn't really look like a dance club 3/5 (also, read your description over once or twice before submiting it)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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