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runaway.zip (runaway.wad and .txt)

   (3 reviews)
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Named not for any particular theme, more for the fact that once I started designing this level, I just kind of ran away with sector creation, and presto....runaway.wad. Has copious weaponry, but still may be pretty hard in UV. Not bad for deathmatch, but kind of spread out. Lots of different textures lighting and room environments, a few tricks and secrets and poetic liscence stolen unabashedly from id's original levels.


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Unknown date

  
This was designed by a man who turned pro, and worked on Shadow Warrior, Unreal, and some of the Half-Life mission packs. This is a good, solid level, very early as well. The layout is spartan but attractive in an E1 style, and there are lots of baddies. You get masses of ammo and health, though. It suffers from the "monsters open doors" bug, and the texture alignment is ropey. But it's a very good level nonetheless, excellent for 1994.

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Unknown date

  
Nice level for 1994, it could've easily fit into the E1 replacements of the time. It's very easy and short, but whatever. 4/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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