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runaway.zip (runaway.wad and .txt)

   (3 reviews)
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Named not for any particular theme, more for the fact that once I started designing this level, I just kind of ran away with sector creation, and presto....runaway.wad. Has copious weaponry, but still may be pretty hard in UV. Not bad for deathmatch, but kind of spread out. Lots of different textures lighting and room environments, a few tricks and secrets and poetic liscence stolen unabashedly from id's original levels.


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Unknown date

  
This was designed by a man who turned pro, and worked on Shadow Warrior, Unreal, and some of the Half-Life mission packs. This is a good, solid level, very early as well. The layout is spartan but attractive in an E1 style, and there are lots of baddies. You get masses of ammo and health, though. It suffers from the "monsters open doors" bug, and the texture alignment is ropey. But it's a very good level nonetheless, excellent for 1994.

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Unknown date

  
Nice level for 1994, it could've easily fit into the E1 replacements of the time. It's very easy and short, but whatever. 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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