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Phobos - Relive The Nightmare

   (18 reviews)
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About This File

This is a nine-level WAD file with new graphics, music, and sound FX. The levels are very detailed, and are designed to mimic the "style" of the original shareware Doom. I have always thought that the best official Doom levels were the shareware levels. Even though they were too easy, and didn't have the same weapons/monsters variety that Doom 2 does, they LOOKED better than any of the other levels. I think this is because Doom is much better at simulating man-made structures than it is at simulating the "hell" type levels.

This is an attempt at bringing back the "classic", realistic look of the Doom 1 levels. The story is the same as Doom 1 - Knee Deep in the Dead. You must fight your way through the Phobos moon base to the anomaly that monsters are pouring through. Check out the additional notes at the end of this file for more level info.


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NuMetalManiak

  
you can enter the yellow key room in MAP02 and get stuck, otherwise, neat.

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Doomkid

  
Seeing -almost- iwad quality maps back then was rare. 5 back then, 4 now.

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Guest

Unknown date

  
How is this awesome? I find the level design pretty boring imo.

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Guest

Unknown date

  
I may be a little biased, as techno-industrial is one of my favorite map themes, but IMHO this level set kicks ass. Each level is essentially a very loose remake of a Knee-Deep in the Dead level, based on the map names. A worthy addition to any Doomer's PWAD collection, fun from start to finish.

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Guest

Unknown date

  
Map 2, its possible to get stuck in the blur sphere room (I strafed in there by accident to dodge an attack.Its just big enough that you can slip through)and I came across numerious other intentional or unintentional mistakes or glitches that allowed for sequence breaking. Some good battles, good play through. but not legendary material. but its pretty darn good. 4/5

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Unknown date

  
Awesome looking very compact levels with great gameplay. 5 stars.

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Guest

Unknown date

  
I forgot all about this one, but it's definately one of my favorites. Glad I found it again. -Epyo

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Guest

Unknown date

  
ARRRGHH! You will run around in circles for way to long and and this wad shows that maps can't be to maze like or you just get lost! IT RUINS THE GAMEPLAY!!!!! But the wad is fun to play, it's the hole i don't know were to go thought that made me stop playing. 2/5 stars for that, sorry!

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Guest

Unknown date

  
Whilst the new sounds and music may be dubious,
and some may find it quite easy, this Episode 1
style wad shows that it's good-looking and
interesting level design that really makes a good
wad. Outstanding.

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Unknown date

  
For an early 1996 pwad, this has really great architecture and detail. The only problem is that it's very, very easy. Still, it's worth a try just to see the level design. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
    • By Roofi · Posted
      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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