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Phobos - Relive The Nightmare

   (18 reviews)
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About This File

This is a nine-level WAD file with new graphics, music, and sound FX. The levels are very detailed, and are designed to mimic the "style" of the original shareware Doom. I have always thought that the best official Doom levels were the shareware levels. Even though they were too easy, and didn't have the same weapons/monsters variety that Doom 2 does, they LOOKED better than any of the other levels. I think this is because Doom is much better at simulating man-made structures than it is at simulating the "hell" type levels.

This is an attempt at bringing back the "classic", realistic look of the Doom 1 levels. The story is the same as Doom 1 - Knee Deep in the Dead. You must fight your way through the Phobos moon base to the anomaly that monsters are pouring through. Check out the additional notes at the end of this file for more level info.


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NuMetalManiak

  
you can enter the yellow key room in MAP02 and get stuck, otherwise, neat.

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Doomkid

  
Seeing -almost- iwad quality maps back then was rare. 5 back then, 4 now.

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Guest

Unknown date

  
How is this awesome? I find the level design pretty boring imo.

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Guest

Unknown date

  
I may be a little biased, as techno-industrial is one of my favorite map themes, but IMHO this level set kicks ass. Each level is essentially a very loose remake of a Knee-Deep in the Dead level, based on the map names. A worthy addition to any Doomer's PWAD collection, fun from start to finish.

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Guest

Unknown date

  
Map 2, its possible to get stuck in the blur sphere room (I strafed in there by accident to dodge an attack.Its just big enough that you can slip through)and I came across numerious other intentional or unintentional mistakes or glitches that allowed for sequence breaking. Some good battles, good play through. but not legendary material. but its pretty darn good. 4/5

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Unknown date

  
Awesome looking very compact levels with great gameplay. 5 stars.

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Guest

Unknown date

  
I forgot all about this one, but it's definately one of my favorites. Glad I found it again. -Epyo

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Guest

Unknown date

  
ARRRGHH! You will run around in circles for way to long and and this wad shows that maps can't be to maze like or you just get lost! IT RUINS THE GAMEPLAY!!!!! But the wad is fun to play, it's the hole i don't know were to go thought that made me stop playing. 2/5 stars for that, sorry!

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Guest

Unknown date

  
Whilst the new sounds and music may be dubious,
and some may find it quite easy, this Episode 1
style wad shows that it's good-looking and
interesting level design that really makes a good
wad. Outstanding.

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Guest

Unknown date

  
For an early 1996 pwad, this has really great architecture and detail. The only problem is that it's very, very easy. Still, it's worth a try just to see the level design. 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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