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Phobos - Relive The Nightmare

   (18 reviews)
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About This File

This is a nine-level WAD file with new graphics, music, and sound FX. The levels are very detailed, and are designed to mimic the "style" of the original shareware Doom. I have always thought that the best official Doom levels were the shareware levels. Even though they were too easy, and didn't have the same weapons/monsters variety that Doom 2 does, they LOOKED better than any of the other levels. I think this is because Doom is much better at simulating man-made structures than it is at simulating the "hell" type levels.

This is an attempt at bringing back the "classic", realistic look of the Doom 1 levels. The story is the same as Doom 1 - Knee Deep in the Dead. You must fight your way through the Phobos moon base to the anomaly that monsters are pouring through. Check out the additional notes at the end of this file for more level info.


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NuMetalManiak

  
you can enter the yellow key room in MAP02 and get stuck, otherwise, neat.

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Doomkid

  
Seeing -almost- iwad quality maps back then was rare. 5 back then, 4 now.

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Guest

Unknown date

  
How is this awesome? I find the level design pretty boring imo.

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Guest

Unknown date

  
I may be a little biased, as techno-industrial is one of my favorite map themes, but IMHO this level set kicks ass. Each level is essentially a very loose remake of a Knee-Deep in the Dead level, based on the map names. A worthy addition to any Doomer's PWAD collection, fun from start to finish.

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Guest

Unknown date

  
Map 2, its possible to get stuck in the blur sphere room (I strafed in there by accident to dodge an attack.Its just big enough that you can slip through)and I came across numerious other intentional or unintentional mistakes or glitches that allowed for sequence breaking. Some good battles, good play through. but not legendary material. but its pretty darn good. 4/5

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Guest

Unknown date

  
Awesome looking very compact levels with great gameplay. 5 stars.

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Guest

Unknown date

  
I forgot all about this one, but it's definately one of my favorites. Glad I found it again. -Epyo

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Guest

Unknown date

  
ARRRGHH! You will run around in circles for way to long and and this wad shows that maps can't be to maze like or you just get lost! IT RUINS THE GAMEPLAY!!!!! But the wad is fun to play, it's the hole i don't know were to go thought that made me stop playing. 2/5 stars for that, sorry!

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Guest

Unknown date

  
Whilst the new sounds and music may be dubious,
and some may find it quite easy, this Episode 1
style wad shows that it's good-looking and
interesting level design that really makes a good
wad. Outstanding.

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Guest

Unknown date

  
For an early 1996 pwad, this has really great architecture and detail. The only problem is that it's very, very easy. Still, it's worth a try just to see the level design. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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