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The real sounds collection

   (12 reviews)
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About This File

The real sounds collection for DOOM.

This is not just another crappy DOOM sound WAD with silly Beavis & Butthead yells, irritating movie-quotes which repeats over and over again until you're going crazy or bad-timed low-quality weapon sounds... This is the REAL sound WAD!

My goal with this collection: Only to include sounds which are either
1. Better and cooler than DOOM's own - to make the game even more fun, OR
2. Just as good as DOOM's own - I was extremely tired of them anyway.

Quite pretentious goals, yes, but I think I succeded. Just remember that not everyone has the same taste (fortunately).

I would guess about 80% of the original sounds are replaced.


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Guest

Unknown date

  
This sucks. The enemies laugh at you in silly ass voices.

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Unknown date

  
FUCKING LAME

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Unknown date

  
One of the best!

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Unknown date

  
crap incredibly

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Unknown date

  
The readme was the funniest part of all, and the author must have known jack about configuring PCs back then. Just take a look at the SMARTDRV statement..."SMARTD RV 3500" nonetheless. Doom internal caching, anyone? Meh 2/5 -Maes.

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Unknown date

  
Not all that spectacular, but okay.

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Unknown date

  
Good, what i like.

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Unknown date

  
an alright sound collection, typical for the era.

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Unknown date

  
Aims higher than most other sound replacements, and subsequently fails harder. And the author comes across as an arrogant twerp in the readme file. This breaks most of the author's own rules; the sounds are too long and too irritating to work in the game. He doesn't even bother to replace the chainsaw, presumably because it would be too hard. Dock a million points for using the Aliens "door closing" sound as well.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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