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The real sounds collection

   (12 reviews)
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About This File

The real sounds collection for DOOM.

This is not just another crappy DOOM sound WAD with silly Beavis & Butthead yells, irritating movie-quotes which repeats over and over again until you're going crazy or bad-timed low-quality weapon sounds... This is the REAL sound WAD!

My goal with this collection: Only to include sounds which are either
1. Better and cooler than DOOM's own - to make the game even more fun, OR
2. Just as good as DOOM's own - I was extremely tired of them anyway.

Quite pretentious goals, yes, but I think I succeded. Just remember that not everyone has the same taste (fortunately).

I would guess about 80% of the original sounds are replaced.


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Unknown date

  
This sucks. The enemies laugh at you in silly ass voices.

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Unknown date

  
FUCKING LAME

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Unknown date

  
One of the best!

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Unknown date

  
crap incredibly

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Unknown date

  
The readme was the funniest part of all, and the author must have known jack about configuring PCs back then. Just take a look at the SMARTDRV statement..."SMARTD RV 3500" nonetheless. Doom internal caching, anyone? Meh 2/5 -Maes.

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Unknown date

  
Not all that spectacular, but okay.

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Unknown date

  
Good, what i like.

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Unknown date

  
an alright sound collection, typical for the era.

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Unknown date

  
Aims higher than most other sound replacements, and subsequently fails harder. And the author comes across as an arrogant twerp in the readme file. This breaks most of the author's own rules; the sounds are too long and too irritating to work in the game. He doesn't even bother to replace the chainsaw, presumably because it would be too hard. Dock a million points for using the Aliens "door closing" sound as well.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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