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Tree2.WAD

   (7 reviews)
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About This File

A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the end of this text. Only weapons and monsters from Episode 1 are included. Not suitable for a Deathmatch, although the start locations are in there.


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Sui Generis

  
This is a technically competent, but otherwise moderately well designed 94 map. Use of raising stairs and such is offset by poorer choices such as doors rising into sky near the end. This map is an improvement over tree1, and some of the traps are fun, particularly the penultimate one, plus it has more monsters and fewer obscure design choices or puzzles so has better flow. But with a couple of exceptions it's mostly clearing enemies in front of you. It's not horrible, just needs better design choices.

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Great stuff for '94

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Unknown date

  
Awesome for 1994!! "Only weapons and monsters from Episode 1 are included." - Oh no, cacodemons in episode 1! 4/5

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Unknown date

  
I personally think that this has not aged as badly as most wads from this era, the map is balanced and does not feel like you are ever in an unwinnable situation surrounded with no where to go. The textures could have possibly been used a bit better and most of the rooms are not really much to look at from a technical standpoint. But overall this map still manages to get the job done and gives you a small piece of action that satisfies, average yes but worth playing 3/5.

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Unknown date

  
This is very good for such an early level - from May 1994, it's one of the first hundred files in the Doomworld archives. It doesn't amount to a great deal, but it's technically competent and the balance of health, ammo and weapons is finely judged. One room almost killed me. It feels like a good level from a year later. The final battle is a bit of a disappointment but this is miles ahead of most other 1994 levels.

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Unknown date

  
Pretty good for 1994. The battles were fun and even challenging at some points. It's aged terribly, yes, but it's much better than some of the other wads of its time. 3/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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