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Tree2.WAD

   (7 reviews)
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About This File

A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the end of this text. Only weapons and monsters from Episode 1 are included. Not suitable for a Deathmatch, although the start locations are in there.


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Sui Generis

  
This is a technically competent, but otherwise moderately well designed 94 map. Use of raising stairs and such is offset by poorer choices such as doors rising into sky near the end. This map is an improvement over tree1, and some of the traps are fun, particularly the penultimate one, plus it has more monsters and fewer obscure design choices or puzzles so has better flow. But with a couple of exceptions it's mostly clearing enemies in front of you. It's not horrible, just needs better design choices.

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Guest

  
Great stuff for '94

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Unknown date

  
Awesome for 1994!! "Only weapons and monsters from Episode 1 are included." - Oh no, cacodemons in episode 1! 4/5

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Unknown date

  
I personally think that this has not aged as badly as most wads from this era, the map is balanced and does not feel like you are ever in an unwinnable situation surrounded with no where to go. The textures could have possibly been used a bit better and most of the rooms are not really much to look at from a technical standpoint. But overall this map still manages to get the job done and gives you a small piece of action that satisfies, average yes but worth playing 3/5.

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Unknown date

  
This is very good for such an early level - from May 1994, it's one of the first hundred files in the Doomworld archives. It doesn't amount to a great deal, but it's technically competent and the balance of health, ammo and weapons is finely judged. One room almost killed me. It feels like a good level from a year later. The final battle is a bit of a disappointment but this is miles ahead of most other 1994 levels.

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Unknown date

  
Pretty good for 1994. The battles were fun and even challenging at some points. It's aged terribly, yes, but it's much better than some of the other wads of its time. 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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