Title : FUEHRER.WAD for DOOM II Deathmatch
Filename : FUEHRER.WAD
Author : John Dammann
Nicknames : Der Frag Fuehrer on game conn boards, FrgFuhrer in
#deathmatch on IRC
Email Address : email@example.com
Misc. Author Info : My first attempt at creating a good deathmatch wad
Description : A wad with something for every deathmatcher: small,
easily accessible weapons, telefrag possibilities,
open and tight areas, lifts, multiple floor heights,
a semi-dark area, relatively low chances for respawn
Additional Credits to : Steve Harmon (Psanders), Mike Roberts (Warlord),
Chris Wagner (Dr. Watson), Moosehead Beer,
* Play Information *
Map # : Map 1
Single Player : Yes (recommended for deathmatch, though)
Cooperative 2-4 Player : Yes (recommended for deathmatch, though)
Deathmatch 2-4 Player : YES!!!!!!!!!!!!!!!!!!!!!!
Difficulty Settings : Supported for single player
Deathmatch 1.0 : Definitely
Deathmatch 2.0 : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DoomED/PM for OS/2 Presentation Manager
Known Bugs : report any to email address above
* Copyright / Permissions *
Authors may use this level as a base to build additional levels,
HOWEVER, please give credit where credit is due and include the
name of the original author (me) in the description.
* Comments *
This is my first stab at creating a deathmatch wad (or any wad) for Doom II.
By all means, criticize away. After playing countless hours and countless
other wads, I felt I had a pretty good idea of what makes a successful
deathmatch wad. Most people I've played appreciate a small, well designed
level with a high encounter rate. However, they *don't* appreciate numerous
respawn frag possibilities common with Maps 1 and 7 of the original
doom2.wad. Using these criterion as guidelines, I proceeded with the design
As for those who haven't tried creating a wad of his or her own, I'd
recommend trying. After hours of thought, learning the editor, and texture
alignment (did the best I could), I can now appreciate what wad authors go
through to bring us more variety and excitement to our deathmatch games.
Please keep it up.
In the future, I may try to build yet another deathmatch wad. While designing
this current one, many new ideas came flooding into my brain all at once. I
hope I can remember some of them. Oh well..enough of my babbling. DOOM ON!!
* Where to get this WAD *
FTP sites: ftp.cdrom.com
BBS's : Cincinnati Multiplayer Connection 513-825-7900
ARE YOU STILL READING THIS?!?!? GO SPLATTER SOME GUTS!