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My Kingdom

   (4 reviews)
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About This File

Suddenly you awake. You're in a dark room and you see nothing but a torch in front of you. You light it to find yourself in a tomb where you've sat for centuries. You stagger around finding some artifacts in the tomb with you. Your dark servant and a few other useful items. You pull the switch to free yourself. Finding yourself in an unknown land, you venture forth. But this land is not unknown. It was once your kingdom. Now ruled by evil creatures from whom you plan to reclaim it. They're every where, in your castle and in your land. You MUST take back what is yours.


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Unknown date

  
Meh

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Guest

Unknown date

  
This is one of those levels that should have been a learning experience rather than a release. There are times when it shows flashes of inspiration, but it's executed poorly, resulting in bland visuals and poor gameplay flow. As it is, the best part is the story in the text file.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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