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SURMONT.WAD

   (2 reviews)
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About This File

X-Rated This wad may be considered X-rated by some. In my opinion, the nude shot in the bedroom is no more X-rated than the violence of the game. If it offends you don't play this wad.

This was my home and horse farm...until a UAC C147 attempting to land at Dulles Airport, which I unfortunately happen to be under the N-S approach, crashed here. I'm not sure what happened but but apparently the C147 was carrying Toxic waste from the Spawning Pits which upon landing on my land began mutating all the animals who began spawning in my house, barns and out-buildings. In addition, the plants became mutated.... well to make a long story short I'm fucked unless you can save the farm.


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Guest

Unknown date

  
My word. From the readme I was expecting something awful - this is the first wad you find if you search Doomworld for 'nude' in the description. But it's very good, amazingly so for June 1994. Generally crude, but decent and complex architecture, lots of baddies, and a fairly non-linear level. Impressed me no end. Best wad ever to have labia in it. Bucks the general rule whereby if an map is based on a person's house and has toilets in it, it's rubbish.

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Unknown date

  
Bizarre wad from the early years of modding. The design is poor, the texturing is ugly, and the secrets are useless. Yet, I liked it; It's so bad, it's good. The replacement graphics are weird, the new sounds are hilariously stupid, and the promise of porn feels like a desperate attempt for more views or whatever. 3.5/5 for being unique and one of the few good "my house" wads.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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