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SURMONT.WAD

   (2 reviews)
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About This File

X-Rated This wad may be considered X-rated by some. In my opinion, the nude shot in the bedroom is no more X-rated than the violence of the game. If it offends you don't play this wad.

This was my home and horse farm...until a UAC C147 attempting to land at Dulles Airport, which I unfortunately happen to be under the N-S approach, crashed here. I'm not sure what happened but but apparently the C147 was carrying Toxic waste from the Spawning Pits which upon landing on my land began mutating all the animals who began spawning in my house, barns and out-buildings. In addition, the plants became mutated.... well to make a long story short I'm fucked unless you can save the farm.


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Guest

Unknown date

  
My word. From the readme I was expecting something awful - this is the first wad you find if you search Doomworld for 'nude' in the description. But it's very good, amazingly so for June 1994. Generally crude, but decent and complex architecture, lots of baddies, and a fairly non-linear level. Impressed me no end. Best wad ever to have labia in it. Bucks the general rule whereby if an map is based on a person's house and has toilets in it, it's rubbish.

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Unknown date

  
Bizarre wad from the early years of modding. The design is poor, the texturing is ugly, and the secrets are useless. Yet, I liked it; It's so bad, it's good. The replacement graphics are weird, the new sounds are hilariously stupid, and the promise of porn feels like a desperate attempt for more views or whatever. 3.5/5 for being unique and one of the few good "my house" wads.

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  • File Reviews

    • By JudgeDeadd · Posted
      Points for the complex architecture and the hilarious Engrish cutscenes. On the other hand, the levels look quite dull, and running around looking for keys gets boring quick. I didn't find it very fun.
    • By JudgeDeadd · Posted
      The original "Living End" is one of the most interesting, high-concept maps in Doom II; this remake, while not overtly original, manages to recapture the original climate and gives an interesting reinterpretation. The ammo and health are carefully balanced, just enough to make the level playable but also make the player feel unsafe and oppressed. Recommended.
    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
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