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SURMONT.WAD

   (2 reviews)
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About This File

X-Rated This wad may be considered X-rated by some. In my opinion, the nude shot in the bedroom is no more X-rated than the violence of the game. If it offends you don't play this wad.

This was my home and horse farm...until a UAC C147 attempting to land at Dulles Airport, which I unfortunately happen to be under the N-S approach, crashed here. I'm not sure what happened but but apparently the C147 was carrying Toxic waste from the Spawning Pits which upon landing on my land began mutating all the animals who began spawning in my house, barns and out-buildings. In addition, the plants became mutated.... well to make a long story short I'm fucked unless you can save the farm.


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Guest

Unknown date

  
My word. From the readme I was expecting something awful - this is the first wad you find if you search Doomworld for 'nude' in the description. But it's very good, amazingly so for June 1994. Generally crude, but decent and complex architecture, lots of baddies, and a fairly non-linear level. Impressed me no end. Best wad ever to have labia in it. Bucks the general rule whereby if an map is based on a person's house and has toilets in it, it's rubbish.

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Unknown date

  
Bizarre wad from the early years of modding. The design is poor, the texturing is ugly, and the secrets are useless. Yet, I liked it; It's so bad, it's good. The replacement graphics are weird, the new sounds are hilariously stupid, and the promise of porn feels like a desperate attempt for more views or whatever. 3.5/5 for being unique and one of the few good "my house" wads.

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  • File Reviews

    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
    • By Walter confetti · Posted
      REally good and well interconnected map in the style of E1 with some hints of E2 and Doom 2 E1, some cool new textures and even some boom effects like a colored deep water pool, highly recommended to give it a play! Is a fun map!
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