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2SCHOOL.ZIP

   (6 reviews)
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Unknown date

  
this game rocks it almost feels like liberating my high school from the demons and monsters of doom this game rocks all the way james brailey from price utah braileyjames@yahoo.c om

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Unknown date

  
Its okay textures are in odd places it does not really look like a school it has custom sounds like Darth Vader.

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Unknown date

  
The idea could be not bad, but why so easy? why so much ammo? too open and free space, boring 1/5, that becomes 2/5 for kind and original sounds

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Unknown date

  
Normally, I don't like "This is my school"-wads, because of typical problems: dozens of identical, mostly empty rooms and hallways, and no orientation. This map is no exception. The only thing that really made me laugh, is the sound. There are some annoying speech-sounds from films or whatever sources. But the lift sound has been replaced by a woman's voice. Imagine a room with 20 lifts going up and down. Great! Unfortunately, that's the only positive aspect of this wad. 1.5/5 -Milian

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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