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Atica, The Escape.

   (4 reviews)
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About This File

Man, you've done it now. You not only hit your commanding officer, you blew his friggin' head off! Your sentence: Death, by gas chamber. You will be held at Atica maximium security prison. You have 1 hour before that sentence is carried out. Alone, you contemplate what you might have been. But wait! Here comes the guard! Thinking quick, you grab his gun and shoot him with it. Sorry man, but there's no turning back now. Can you make it? It won't be easy (better not be).


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Unknown date

  
In this boring "maze", you'll be battling zombiemen and shotgunners, as well as your sanity. Prepare to wander around aimlessly until you stumble upon one of the yellow and one of the red keys hidden in some of the vast amounts of identical rooms. If you know where to go, you can easily exit in below 2 minutes... if not, be prepared to spend an eternity here. Be sure not to fall into one of the inescapable pits with hilariously stuck boss monsters. This map is complete shit from beginning to end. --0/5

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Unknown date

  
I regret having played that back in the day :-( -Maes

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Unknown date

  
I think this wad is crap.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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