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Kingdom of Death

   (4 reviews)
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See Parts II and III


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Philnemba

  

A couple of oddball Doom maps from July of 1994.

 

E3M1 is just a badly texture hallway hell map with a mandatory yellow key secret.

 

E3M2 is a slightly better map where you only need the red and yellow(also a mandatory secret) keys to exit while the blue key leads you a switch hunt throughout the map til you're rewarded with a BFG9000. One section of the map I like was the room full of nearly 100 Lost souls which can easily dispatch by shooting the barrels surrounding them creating an amusing chain reaction massacre. 

 

Not really the worst 1994 maps I've played but there are many others better than these maps.

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Erick

  

Combination of two WADs, Annex of Death and DEVIL.WAD, both levels taking the E3M1 and E3M2 slots respectively. Regardless if they're intended to be played separately or together, both are poor levels with equally as poor design choices.

 

E3M1 is a short and basic level, there's really nothing to explore besides bumping into walls hoping which one will lead to where you need to go. In fact, the red key is hidden behind a wall that is a mandatory secret, though thankfully at least has a different texture to give you an idea. Even so, there's not much to it really.

 

E3M2 is odd, you can beat it pretty quickly if you figure out that you only need two keys to finish the level, both being the red and yellow keys. The yellow key is yet another mandatory wall secret, only this time without a different texture to help you figure it out, and to tell you it's near the blue key. The blue key is only used to access a lift that takes forever to go down and go up. You have a big drop that leads to tight hallways packed with monsters, only as a means to go switch hunting. The reward for doing that is a BFG but by that point you are practically done with the map.

 

Strange WAD, but nothing interesting.

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Guest

Unknown date

  
Two small maps with idiotic layouts, texturing that makes your eyes bleed, and annoyances like having to push every fucking wall in the map to find important rooms and keys. This falls somewhere between "awful" and the dubious grade "vomit" (which I usually reserve for the *really* brain-dead maps). At least there're no outright bugs, except for one HOM, so I'll be generous. --1/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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