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HHH-22.WAD

   (10 reviews)
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"Well, well, well..." started Hades, "You have solved that little puzzle(*) with amazing speed... Good for you, my boy. How about something tougher?" Answering your icy glance, he quickly added "Okay, just a _little_ tougher..." His wide smile exposed strong and healthy teeth. Suddenly it came to your mind that no one ever saw Hades smiling -- or did not live to tell about it? "The problem is," he continued, "that I have one little palace I don't really like. One architect designed it for me some time ago, he was trying to suck up to me, you know, so I would let him live another 50 years or so. I didn't. Anyway, the place didn't suit my taste, really; it's so small and tight, and definitely not warm enough for a winter palace. So I decided that with some remodeling it would make an interesting puzzle for you. How about it? Oh, come on, I know you start to like these puzzles, don't you?" His voice became more and more patronizing. "It's good, you know, for your body, mind... and speed!" he said, and honoured you with another smile, clearly enjoying himself. Impatience, however, overcame him, and he quickly finished up his monologue -- "You are really good in conversations. It's a pity we've got to go now. I can't wait to see you in that palace. I only wonder how quickly you'll get out of there... IF you'll get out...

(*) see HHH-21.WAD (HHH Part One)


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For that early time quite acceptable level. Varying layout, not bad texture use, a lot of decoration, and not too many typical 1994 era flaws. Gameplay is way too easy for nowadays standards, but in those early time it had some nice moments. Overall, rated as 1994 map: enough above average for earning a small 4*.

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Memfis

  
Cool map, I remember it from 1994 Tune-Up. Interesting but a bit nonsensical progression, very easy fights.

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Unknown date

  
So much better than HHH-21.WAD this is a really cool map with some areas that require you to think how to reach certain areas. I had some big trouble trying to get the red key but when you finally do it is worth it and you feel a real achievement in doing so. After playing this second map in the Hades' House of Horros series I can see why some doomers wished the other maps had been released. Very good architecture and balanced gameplay 4/5.

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Unknown date

  
awsum for 94

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Unknown date

  
Pretty decent for 1994. It's mostly just hunting for keys, but it's not too bad. The texture usage is very reminiscent of Episode 2, and the architecture isn't too bad (I'd imagine that the starting room caused problems for a lot of people back then). Some secrets are required to finish the level, but that seems to be typical for 1994, I'm afraid. 4/5

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Unknown date

  
Tedious and very very easy. Without a sad cacademon. 2/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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