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hOOters

   (6 reviews)
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About This File

As you gather your senses, you look around to see that you are in a small courtyard. You can see the exit, it is only a few yards away. You move towards the door only to find that there is some type of a force field preventing you from getting there. There must be some way out! You find the subterrainian passage. You make your way down deeper, deeper into the heart of the complex. You discover all the secrets that it holds. You find the Pyramid Chamber and climb to the top and grab the exit key card. You have fought in the Arena of Death and survived! You pick up your ticket and relax at the Double Feature Cinema just as the curtain goes up. It is an adult movie but you get in easily and sit front row center. You make it back to the surface and fresh air. You have by-passed the force field, you insert the keycard into the exit door, YES, the door opens, you run in and see the switch on the far wall. As you reach for the switch you feel something burning on the back of your neck, should you turn around or press the switch? You start to turn and ............


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Guest

Unknown date

  
This was E4M4 of HEROES.WAD. It's a terrible wad from 1994 with completely random rooms and hallways. I got so confused, I just rageclipped to the end of the level. Also, there's naked pictures for no reason, but the awful level design will make even the most desperate Doomers flaccid. 1/5

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Yuki Senmatsu

Unknown date

  
...Wow. This should have been in the X-Rated Section.

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Guest

Unknown date

  
Worse than Hooters Road Trip. 0/5. -Randumb

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Guest

Unknown date

  
A very smart map that made you guess at every turn. I can see how it's low rated since it takes a while to figure out the puzzle and the nude art was a bit unnecessary but it definitely felt like a bad dream. 5/5 for being original and well executed especially for a 1994 era map.

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Guest

Unknown date

  
^that is true, for 1994 it was pretty darn good. Today? Maybe not so good. However, playing a WAD called HOOTERS should be a pretty god damned clear signal that there might be nudity, you shitheads. Also try reading the fucking description. If 2 nude pictures get your panties tied in a knot and asspained then it is entirely YOUR fault for downloading this WAD in the first place. -Bukkake Windmill

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Guest

Unknown date

  
A cramped map with lots of stairs and moving parts. Design is competent for '94 but the layout and "progression" are confusing as hell and the texturing is all over the place. I stumbled through 100/100 in around 7 minutes but felt lost all the time. To get to the exit you need to walk over a random, unmarked linedef in a secret sector. The blue key section features 2 pictures of naked women (hence the title?). New graphics are so-so, the new death sound annoying. 5 random secrets. Not good. --1/5

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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