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hOOters

   (6 reviews)
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About This File

As you gather your senses, you look around to see that you are in a small courtyard. You can see the exit, it is only a few yards away. You move towards the door only to find that there is some type of a force field preventing you from getting there. There must be some way out! You find the subterrainian passage. You make your way down deeper, deeper into the heart of the complex. You discover all the secrets that it holds. You find the Pyramid Chamber and climb to the top and grab the exit key card. You have fought in the Arena of Death and survived! You pick up your ticket and relax at the Double Feature Cinema just as the curtain goes up. It is an adult movie but you get in easily and sit front row center. You make it back to the surface and fresh air. You have by-passed the force field, you insert the keycard into the exit door, YES, the door opens, you run in and see the switch on the far wall. As you reach for the switch you feel something burning on the back of your neck, should you turn around or press the switch? You start to turn and ............


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Guest

Unknown date

  
This was E4M4 of HEROES.WAD. It's a terrible wad from 1994 with completely random rooms and hallways. I got so confused, I just rageclipped to the end of the level. Also, there's naked pictures for no reason, but the awful level design will make even the most desperate Doomers flaccid. 1/5

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YukiTakashi

Unknown date

  
...Wow. This should have been in the X-Rated Section.

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Guest

Unknown date

  
Worse than Hooters Road Trip. 0/5. -Randumb

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Guest

Unknown date

  
A very smart map that made you guess at every turn. I can see how it's low rated since it takes a while to figure out the puzzle and the nude art was a bit unnecessary but it definitely felt like a bad dream. 5/5 for being original and well executed especially for a 1994 era map.

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Guest

Unknown date

  
^that is true, for 1994 it was pretty darn good. Today? Maybe not so good. However, playing a WAD called HOOTERS should be a pretty god damned clear signal that there might be nudity, you shitheads. Also try reading the fucking description. If 2 nude pictures get your panties tied in a knot and asspained then it is entirely YOUR fault for downloading this WAD in the first place. -Bukkake Windmill

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Guest

Unknown date

  
A cramped map with lots of stairs and moving parts. Design is competent for '94 but the layout and "progression" are confusing as hell and the texturing is all over the place. I stumbled through 100/100 in around 7 minutes but felt lost all the time. To get to the exit you need to walk over a random, unmarked linedef in a secret sector. The blue key section features 2 pictures of naked women (hence the title?). New graphics are so-so, the new death sound annoying. 5 random secrets. Not good. --1/5

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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