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Infected Area

   (9 reviews)
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7 single player levels for DOOM ][


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I Drink Lava

· Edited by I Drink Lava

  

An obscure episode from 1996 reminiscent of Tim Willits' and Chris Klie's Master Level contributions, with an emphasis on switch hunts over large combat encounters. Chuck Grant's eye for detail is not as good, but the level progression is much better-paced. The highlight is a Pain Elemental mirror maze in MAP03 that displays an incredible amount of ingenuity for the time. Unfortunately, the WAD also suffers from the worst problems of the era like inescapable slime pits and unmarked doors.

 

Infected Area is a must-play for die-hard classic Doom fans, but people with modern tastes should look elsewhere. Make sure you pistol start each map like the author suggests, too.

 

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Argenteo

  

Awesome lame plotline, 7 medium-size maps, simple colours, fun use of vertical space, tough and challenging gameplay (balanced for pistol-start). Solid episode. 

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Guest

Unknown date

  
Seven solid, consistent levels from January 1996. They're very much of a piece - mostly dungeon-slime-techba se - and they're good fun and have had some thought put into them. There are a few problems typical of the period, with some featureless mazes, and the detailing is very simple. The levels tend to be a bit long-winded as well, but overall I enjoyed them. Appears to be the author's only set of Doom levels.

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Guest

Unknown date

  
i thank alot of doomers will like this wad however i fucking hatid it!

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Guest

Unknown date

  
It's very good. Thanks once more to the guy who hates everything for drawing attention to an excellent wad. :p

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Guest

Unknown date

  
Good and challenging maps.

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lupinx-Kassman

Unknown date

  
One of many personal favorites. Clever puzzley maps. The best storyline too.

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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