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AT_WORK.WAD

   (3 reviews)
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This level is based on my work place. Its pretty accurate except for the northern part of the building. I took an artistic detour here, there would have been too many 2 sided linedefs in this area with all the machinery. This level is huge! Really Big! If you take your time you can get through no problem. There is plenty of ammo and health kicking around. Even for Multi Player. I like killing Barons so ... there are a few.


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Unknown date

  
Spot on; the level design is full of misaligned textures, teleports and doors and so on. It's fun to play, though, but only if you dash around the level first, to wake the monsters up. It gets an extra star for being based on a person's workplace but NOT including toilets. I have to assume the designer works in a giant power plant. Spookily, a Google image search for Bradley Allen turns up the gravestone of someone who lived from 1971 to May 1994, just before this came out.

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Unknown date

  
Strictly amateur night in terms of architecture, but the gameplay's there. The vast amount of small rooms give the map a maze-like feel, so get ready to check your automap often! Lots of goodies, ammo and health, a little too much actually -- I found myself close to 200/200 almost all the time. A fun Cyber fight and some nice secrets bring up the fun factor. Progression is highly non-linear, but thankfully the keys are easy to find (only red and blue are needed). Enjoyable 15 minutes. --3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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