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AT_WORK.WAD

   (3 reviews)
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This level is based on my work place. Its pretty accurate except for the northern part of the building. I took an artistic detour here, there would have been too many 2 sided linedefs in this area with all the machinery. This level is huge! Really Big! If you take your time you can get through no problem. There is plenty of ammo and health kicking around. Even for Multi Player. I like killing Barons so ... there are a few.


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Guest

Unknown date

  
Spot on; the level design is full of misaligned textures, teleports and doors and so on. It's fun to play, though, but only if you dash around the level first, to wake the monsters up. It gets an extra star for being based on a person's workplace but NOT including toilets. I have to assume the designer works in a giant power plant. Spookily, a Google image search for Bradley Allen turns up the gravestone of someone who lived from 1971 to May 1994, just before this came out.

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Unknown date

  
Strictly amateur night in terms of architecture, but the gameplay's there. The vast amount of small rooms give the map a maze-like feel, so get ready to check your automap often! Lots of goodies, ammo and health, a little too much actually -- I found myself close to 200/200 almost all the time. A fun Cyber fight and some nice secrets bring up the fun factor. Progression is highly non-linear, but thankfully the keys are easy to find (only red and blue are needed). Enjoyable 15 minutes. --3/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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