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Various Artists Music Wad

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About This File

Music from Various Artists. I got these from midi files I have downloaded from all over the internet. These midifiles are excellent reproductions of the actual recorded versions of the songs.

Songs From: Nirvana, The Who, Seal, U2, Queen and others

The D_INTER and D_INTRO were taken (and slightly edited :) from the XWing midi files used in the swmusfx#.wad. I used these because it is what I would have used in the D_INTER and D_INTRO sections if I made the swmusfx#.wad series and it seemed to fit into my frame of mind at the time I decided to do this.

NOTE TO Star Wars fans and Chris Hopkins: There is a new Star Wars song in this file that I converted from an Amiga SMUS file. It is a very well made recreation of the Empire Strikes Back finale song (Though it is only 4 channels it sounds great). You may want to use it in a future version of the swmusfx wad file. The song is on E2M4.


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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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