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5 Levels for Heretic version 1.1

   (4 reviews)
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Levels E1M1 -> E1M5. I've not had to many people play this yet so comments would be appreciated. I think Missions 3 ,4, and five would be good Deathmatch wads.


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printz

  

A mixed bag of 5 levels. Levels 3 and 4 are particularly excellent, but the others tend to be mediocre. Most of the levels are designed in a very snakelike way, standing out from the stock style maps. However, the excessive bonuses tend to lower this set's rate.

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Unknown date

  
Weird levels, some seems unfinished (getting stuck), some others seems to be converted from Doom, some other have some gameplay glitches... 1/5. ~Naan

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Unknown date

  
great levels, recommendation for anyone else.

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Unknown date

  
Few odd bits in there but a good effort. A couple of keys werent needed (like m1 the blue door opens and m5 you can walk round the yellow door) ?But ok to play and ammo/health are not scarce

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  • File Reviews

    • By Argenteo · Posted
      A relaxing episode 1 replacement. Solid in it's simplicity.
    • By Dr.Ferret · Posted
      I love it but For multiplayer do the gloves on the sprites appear black? If not can you make them appear black so the sprites can match the first person perspective?
    • By Walter confetti · Posted
      A really boring "slaughtermap" sort of map with a not very good layout and broken teleports. Played it on vanilla doom and doom+ exes on dosbox, it plays fine. Also, is E2M2 have an exit? I didn't want to know because i've get bored while playing at it, sorry.
    • By Phobus · Posted
      Despite working alongside Billy for a few years now, and being a big fan of what he does, I hadn't gotten around to checking this out. Turns out I was doing myself a disservice! This is a lot of fun to explore, with many twists and turns, and some pretty intricate secrets. A very strong start for him, but I can see where he's grown since. In particular, the progression and distribution of weapons can lead first-time players to be quite underpowered for a long time, depending on where they go first, and my initial playing experience suffered as a result. Likewise, the way secrets are woven through the map and partially limited based on progression makes for a great story telling device, but does rather impede your chance to experience everything if you don't know when things are available and what will stop them being so.   Saying all of that, the game play is generally solid, the additional textures, artwork and music choices are all on point and the level looks very nice, so I'm more knocking a star off because of the open-ended progression not working out perfectly for me on my play through, than anything else. Well, that and I know he's gone on to bigger and better things, of course! Great stuff, highly recommended.
    • By Argenteo · Posted
      Some large trapping maps and some tricky small ones. I didn't find Eye 1 the episode replacement with that creepy green imp. My favourite its the first one. Awesome classic original midis.
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