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Phobos Anomaly Wars

   (2 reviews)
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About This File

DEATHMATCH, 2 to 4 players. - Easy to identify exit. Two highth levels to fight on simultaneously, (frag fest!). Loosely, based on the original Phobos Anomly; but highly improved with many extras!. Many secret rooms, teleporters, hidden pannels, drop down floor, invisible walls (the hidden panels and switches -Do Not Have- mis-aligned textures, and are difficult to find by design... :)

This wad is set up like a war zone, many locations to snipe from, but all have an entrance and an exit to dis- courage camping out!

The BFG and Plasma gun are harder to get, with considerable risk involved. On skill level (1-2), which only has shotguns, chainsaws and the chaingun, .....the chaingun is difficult to get.

The backpack is available on all skill levels, and is also difficult to find and get.


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Doomkid

Unknown date

  
I imagine this would be best for at least 8 players given the sheer size. I like the author's take on WAD distribution, I need to remember his name just to put him in the credits of my next project simply for being so communal in his ideas. Pretty good map for '96, by the way.

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Guest

Unknown date

  
not enough weapons placement. might as well be a one weapon arena. why you have a few monsters if this was a deathmatch? okay, the year is 1996, but I expected monster brawl + deathmatch. ~0/5, try better.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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