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Cunning Stunts

   (7 reviews)
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About This File

An evil alien from the planet B-B-brunn takes over the computer department at Higgs and Hill. Programmers and support staff start mysteriously disappearing, and are being replaced with androids. Can you destroy this vicious monster before the company collapses ?


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lupinx-Kassman

  
May be safely added to your "bizarre" collection.

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Guest

  
Okay,so there was a few problems.Big deal.But for it's time,it was cute and funny.I liked it b/c it was different.

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Csonicgo

  
This was a PWAD made by computer department employees at Higgs and Hill, the company that restored Windsor Castle in the 90s. The caco replacement is the head of their boss! Given that this was in '96, the company was being bought out, and heads were likely rolling to remove redundancy -- So, what better thing to do than to put your manager's head in a Doom WAD?

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Memfis

  
A weirdass wad full of crazy graphics, including a creepy flying head of some dude. You get to explore a cramped two-store office and a nearby cave. The gameplay is pretty boring but the custom content helps you to maintain interest. Cunstun2.zip, which you can also find on the archives, contains an excellent midi and classic 90's shitty sounds intended to be used with this level.

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Guest

Unknown date

  
What the hell? Some doors have no textures, they used that god-awful white and grey checkerboard for the buildings, and you have doors that open and the only thing behind it is a cacodemon. "Um, pardon me Mr. Doomer, but I'll just hide in this closet here, and if you open the door, boy, what a fright I'll put on you!"

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Guest

Unknown date

  
right, thats a poor level. mishmashed textures and even grey ones. what is this??? 1 star

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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