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Memento Mori (updated version!)

   (187 reviews)
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About This File

Memento Mori took us more than 5 months to complete and it's worth the time!

32 NEW levels, NEW music, NEW textures

Most levels were made for co-op play, all levels are playable alone as well.


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Zalewa

  

Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.

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Agent6

· Edited by Agent6

  

This is the first wad I had finished after the IWADS. I played it through GZDoom's Software render, on UV.

 

How was my experience? Well, in short, Memento Mori is great, but having already saved my thoughts on it in a Notepad file a while ago I'll just paste it and modify where I need to, so this is going to be relatively quick:

 

- Great, complex levels with good enemy placement and occasionally challenging.
- There's a few traps in a couple of maps which feel like they were designed to troll the player. For instance there's a trap with 3 Mancubi in MAP09, and right before that you pick up a mega armor, so much for the power up... That map in particular also has a challenging ending where a large wave of Pinkies corner you, and a berserk is available to refill your health after the orgy. Another painful trap I'm not sure what to think about.
- Some of the maps have bugs (at least some of them were a little buggy for me in GZDoom) but nothing game-breaking or major. On a few occasions some specific lifts and switches which open areas behind themselves don't play their animations and just instantly disappear instead, and in the case of some elevators, instantly transport you. A little annoying and weird but...
- There's some rather questionable design choices, if not mistakes actually. There's 2 blue keys in one map, the second one serving no purpose (or none that I could find anyway), paper thin switches which are invisible from behind, and a yet another similar scenario with the keys in MAP25, Cesspool.
- Some of the levels are extremely long and just really drag on. MAP09, High-Tech Grave is one such level. Good gameplay to be found here, yes indeed, but it's simply far too long for its own good. It took me 30 minutes or more to complete the map, and it was a pretty exhausting experience.

- There's some new textures here and there, but nothing mind-blowing or impressive about them.

- The final battle can be very short if you move fast, the map gives you lots of resources, and the level itself is just beautifully crafted. Straight to the point, no tedious obstacles, and no bullshit.

- The maps themselves are fairly memorable overall. If I'd have to pick a favorite I'd choose MAP28, City of the Unavenged, despite being a bit confusing at times due to all the switches you have to locate in order to lower the platforms the keys are placed on.

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Spie812

  

I kept from playing this for a long time because it's "designed for coop play," and can now safely say that was the worst possible excuse for not playing this. I'd go so far as to say that (except for Map25) there are no outright bad maps in this entire set. It's not quite as polished as its successor, but in my opinion it's far better than other early megawads like H2H-Xmas and (dare I say it) TNT Evilution.

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Dynamo

  
Quite simply the best mappack ever released. The level design is (almost) always of extremely high quality, with designs clearly influenced by the first Doom but also by other mods and games out at the time. The gameplay is fun and varied, the fights always interesting and the soundtrack is amazing as you would expect. Memento Mori 1 should be the bible of FPS level designers. I wish most modern mappacks were as good as this one. Don't miss out on it.

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Spectre01

  
Pretty good wad with large map variety and generally solid classic gameplay. Not too challenging but enough to keep you from playing sloppy. High quality original soundtrack too. A few of the maps are underwhelming or have too many annoying switches to hunt for but it's fair enough considering the age of the wad. 3/5 Plutonia is still better! :O

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Guest

  
delicious 90's blend

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Guest

  
Dayum this is made in 1996 buts its the best

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Budoka

  
Although the thematic progression is inconsistent with aesthetic styles all over the place, among which quite a few abstract locations, most of these map are of high quality when considered as stand-alone works. However, a there is a handful of maps in here that are downright terrible (MAP25 is especially confounding in the absurdity of its design). Be aware that many of these are fairly long, some pretty hard (18, 24), and some a challenge for your brain (07,28). Good job overall.

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NuMetalManiak

  
great for it's time and great new music. pretty cool that's it's more coop-oriented, but some of the maps aren't balanced for singleplayer (MAP11, looking at you). also, there's lotsa hitscanners.

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Guest

Unknown date

  
One of the greatest wads ever made. While the looks might be outdated, the gameplay is truly timeless and was far ahead of anything else in 1995. I also dig the soundtrack, too. Really, MM is almost perfect with the exception of 2 or 3 "dated" maps. 5/5

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Guest

Unknown date

  
This is classic doom mapping at its finest! Excellent map design and great music. Download this classic megawad now! 5/5

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Guest

Unknown date

  
This was one of the first megawads I played and it still remains in my TOP-5. It might seem a little dated by today's standards, but I would still highly recommend it. It has some classic maps, for example MAP28, a great citystyle map and MAP23, a precursor of Hell Revealed maps. The music is possibly the best ever in a megawad.

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Guest

Unknown date

  
this sucks, i hate the level design of the few levels i played before it annoyed the hell out of me .

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Guest

Unknown date

  
This is probably the first great megaWAD ever made - the Founding Father, in a way. Most levels have interesting themes (e.g. power plant, mansion, haunted town, or laboratory complex). If you get some people along to play cooperatively, you're in for an amazing treat. Most importantly, difficulty is well-balanced, unlike some modern megaWADs that rely on absurd amounts of monsters to challenge the player.

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Guest

Unknown date

  
You need to understand why this wad is great. Stop trolling and go watch the demos on compet-n or DSDA to learn why. 5/5

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Guest

Unknown date

  
("For its time, this was quality, today its mediocre at best. Objectively it was never that great, but the level of quality have always been low, so it still holds up to mediocrity. Gameplay is fun enough in a few maps, simply because the game dosnt require more than ammo in abundance and scattered targets, to grant some fun. 3/4 stars, partly because of its position as -the- classic. -Johnsen") Fucking LOSER this excellent OLD megawad is legendary and thus deserves *****

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Guest

Unknown date

  
Some of the maps are pretty bad (MAP12, MAP25) but all the good fun levels boost this up to 5/5

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Guest

Unknown date

  
The best megawad ever? Quite possibly. Although it does have a few duds, MAP12 and MAP25 in particular, and some of the levels are buggy, especially when it comes to all the secrets being accessible, this WAD is packed with some of the best maps ever made. MAP03, MAP07, MAP09, MAP15, MAP18, MAP21, MAP23, MAP27, MAP28, and MAP32 are what Doom is all about. If you haven't played this, do so now. 5/5

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Guest

Unknown date

  
except few ugly maps, it's excellent mapset. but even ugly maps here is legendary. :P *****

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Guest

Unknown date

  
Probably the most played & wellknown megawad compiled. For its time, this was quality, today its mediocre at best. Objectively it was never that great, but the level of quality have always been low, so it still holds up to mediocrity. Gameplay is fun enough in a few maps, simply because the game dosnt require more than ammo in abundance and scattered targets, to grant some fun. 3/4 stars, partly because of its position as -the- classic. -Johnsen

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Guest

Unknown date

  
overated d2reload is better, 2/5!

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Guest

Unknown date

  
This is trully a classic. Back in the days of it's creation it was unbellievably well executed, especially knowing that it took only about 5 months to create and, just as the reviewer below stated, unlike most of it's peers it holds extremely well today. Some of the maps are brilliant. My favorite is map21, but there are also others like map28, map02, map07, map08, map09, map17, map13, map20 etc. that are trully classic. This is something i'd care to play twice.

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Guest

Unknown date

  
An ugly, confusing mess. Easily the worst of the old 'classic' megawads I've played so far. Maybe I should be playing it in co-op but I can't imagine that it would be radically improved.

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Guest

Unknown date

  
Just a classic, nothing much else to say, quality does vary like any wad with multiple authors, but the majority of the levels are great.

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Guest

Unknown date

  
Kicks ass! Only MY wads were better than MM.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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