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Memento Mori (updated version!)

   (192 reviews)
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Memento Mori took us more than 5 months to complete and it's worth the time!

32 NEW levels, NEW music, NEW textures

Most levels were made for co-op play, all levels are playable alone as well.


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Endless

  

MM_Intermission.pngYes, it's 1995, yes, it's quite old, and yes, very late compared to recent work or any work from 2010 onwards. But this is where the real flavor of being able to enjoy this megawad lies. Despite being quite old (older than me) Memento Mori fulfills the simple premise of being fun and simple. It is not a great innovative work nor a technical marvel, but it is an important pillar to be able to analyze with a better retrospective how far the authors have come to give us such spectacular maps. You may have already played it for this point, especially if you're one of the veteran OGs, but if you haven't, or if you're new to the community and want to go down a path where you can appreciate the past and present, Memento Mori is a good stone to cross.

 

The maps are so 90s that it makes you want to turn on a walkman and put on your Nike Air and play it properly. Sure, that's an exaggeration, but not too far from the truth. These are pure vanilla maps, almost raw. They offer excellent quality for the standard that was 1995, but they may look a bit dull by 2020. That doesn't mean they are bad maps, for the simple reason that a bad map means a boring map and Memento Mori is not boring. There are small and easy maps as well as big and scary maps and a few maps with a few tricks up their sleeves. An odyssey through many designs that were so innovative in their early days that we now take them for granted. If you haven't tried it, do it, nothing like improving your perspective on Doom mapping and feeling a little old in the process.

 

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dubaCRO

  

no disrespect for all the effort,but i just hated this wad. after map 10 or so it just became a switch hunt. after few maps of getting lost,i just said f*ck this and deleted it. i dont care for switch hunts or slaughter,THAT IS NOT DOOM

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spd7693

  

First I'm going to go through the original version before I've played this one. I want first to make sure it REALLY is updated. 

 

What was the problem of the original version? 

 

  • Map 11 - 100% kills impossible
  • Map 15 - 100% secrets impossible
  • Map 17 - 100% secrets impossible 
  • Map 18 - 100% kills impossible 
  • Map 20 - 100% kills impossible 
  • Map 27 - 100% secrets impossible 
  • Map 29 - 100% kills impossible 
  • Map 31 - 100% kills and secrets impossible and secret exit inaccessible (initially until you see a trick that isn't that easy to execute). 

 

All this is one of the reasons the wad was criticized a lot. This comes alongside some not well designed maps like 16 and especially 25. Some maps were very strictly designed for co-op play and thus resulted in problems.

 

For that, even if I play this wad only for map 14 The Aquaduct, Map 28 City Of The Unavenged, map 23 Showdown, map 21 Twilight Lab, map 26 Between Scattered Corpses and Map 15 Carmacoma - my 6 favourite in it anyways - I still play it as a whole. The maps are perfect for inexperienced players and some of the more skilled and experienced can always find ways to amuse themselves. The wad has really aged badly, but is a real go-to after finishing Final Doom. Not to mention this was the first wad not published by iD Software I ever played.  

 

4/5 is fair, because of the fact there were too many bad maps in it. And a cyberdemon is a must on every map 32. (Personal opinion.) But there are enough maps that rise it to 4/5, including 3 of my top 10 favourite levels excluding iD Doom - 14, 28 and 23. 

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P41R47

· Edited by P41R47

  

I liked this megawad, but this one surely plays better in co-op as it is designed with that gameplay in mind.
Also, i made a dehacked patch for it so i can read how the story goes while playing this excellent megawad

 

This is the most Doom 2 megawad that i played so far. The maps are similary abstract like Doom 2, but this are far better. They are interesting to look and play, but some become a little too long making the experience to drag a little.

Its interesting to note that this was release before The Plutonia Experiment, but there are some maps that shows it quirks and i'm not talking about the maps made by Milo And Dario Casali, there are a lot of maps that are designed around the challenge the different monsters in the map will offer. And that shows that the community was heading that way before the great Casalis made their beloved megawad.
H2H-Xmas and Memento Mori are megawads (the firsts even) in the style of Plutonia, this is centered around offering an interesting ad challenging experience to the player.
This makes TNT: Evilution, the third contender to the be one of the first megawads, the only one that is centered in a more atmospheric and chilling experience with good sparkles of good gameplay.
Of the three megawad, Memento Mori is the one that plays better, but TNT: Evilution looks more interesting, while H2H-Xmas offers a great challenge.
Aside from that, this megawad gives me the chance to make a custom dehacked patch with new story and also a custom status bar that maybe i will release someday.

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sincity2100

· Edited by sincity2100

  

I played this game years ago with all the hype surrounding it being a 5 stars Classic, and I played it, and I gotta say, I didn't like this game, There's a lot of Good Maps as well as a lot of Bad ones, and the fact it's Coop Oriented didn't help the experience, That goes to Map11, here is my criticism.

 

1- Map 12 Kinetic was really a terrible map, one of the worst ones where the map purposefully forces you to hit your enemies in a Clusterphobic areas with the Rocket Launcher, causing you to sometimes hurt yourself and possibly dying, also the fact that you can't see below while Shooting making this map even more annoying.

 

2- Map 16 Stoned, I don't know what to say about this, there are some random secret placements that are not in fact secret, and a secret area that's not a secret in the beginning of the map, also I felt the gameplay was a mess on it's own, the Exit area was Dumb that you'll waste a lot of Plasma and Rockets on Caged Barons, wasn't fun

 

3- Map 20 was really really Boring, it also contains a Cryptic way to grab the BFG, the switches were kinda cool, but the platform with the BFG in it felt like a punch in the face because you have to exploit a bug to grab it, so I had to cheat to grab it.

 

4- Map 25 Cesspool, Yeah , this map was Hot Garbage!! no need to explain further.. just play it on Pistol Start and you'll see why.

 

5- Map 28 City of the Unavenged, this map never ends and keeps going on forever and ever, and the fact this map is so confusing with it's tedious swich hunts doesn't help, it kept dragging on forever, it took me an hour to finish this tedious map.

 

Also there are maps that I didn't like in this game, maps like (8,10,11,half of 18,27) the problems either they're Generic or drags down too long.

 

As for the Maps I enjoyed here's the list (3,5,9,14,15,31,32,21,23,24,29) and the final map, to MM's credit, the final map is better than all of the IWAD's final maps, and that's what MM did better than the IWADs, at least that's what I think.

 

My final rating is 5.5/10 it's certainly not as good as what people say, maybe Co-op would make the game better, but I'm judging the game as a Single Player and that's what every game should be based on, and I'm not harping on the team who made this WAD or people who think that the game is Perfect, I think that the game is far from Perfect, I'd rather play TNT and Plutonia instead.

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Zalewa

  

Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.

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seed

· Edited by Agent6

  

This is the first wad I had finished after the IWADS. I played it through GZDoom's Software render, on UV.

 

How was my experience? Well, in short, Memento Mori is great, but having already saved my thoughts on it in a Notepad file a while ago I'll just paste it and modify where I need to, so this is going to be relatively quick:

 

- Great, complex levels with good enemy placement and occasionally challenging.
- There's a few traps in a couple of maps which feel like they were designed to troll the player. For instance there's a trap with 3 Mancubi in MAP09, and right before that you pick up a mega armor, so much for the power up... That map in particular also has a challenging ending where a large wave of Pinkies corner you, and a berserk is available to refill your health after the orgy. Another painful trap I'm not sure what to think about.
- Some of the maps have bugs (at least some of them were a little buggy for me in GZDoom) but nothing game-breaking or major. On a few occasions some specific lifts and switches which open areas behind themselves don't play their animations and just instantly disappear instead, and in the case of some elevators, instantly transport you. A little annoying and weird but...
- There's some rather questionable design choices, if not mistakes actually. There's 2 blue keys in one map, the second one serving no purpose (or none that I could find anyway), paper thin switches which are invisible from behind, and a yet another similar scenario with the keys in MAP25, Cesspool.
- Some of the levels are extremely long and just really drag on. MAP09, High-Tech Grave is one such level. Good gameplay to be found here, yes indeed, but it's simply far too long for its own good. It took me 30 minutes or more to complete the map, and it was a pretty exhausting experience.

- There's some new textures here and there, but nothing mind-blowing or impressive about them.

- The final battle can be very short if you move fast, the map gives you lots of resources, and the level itself is just beautifully crafted. Straight to the point, no tedious obstacles, and no bullshit.

- The maps themselves are fairly memorable overall. If I'd have to pick a favorite I'd choose MAP28, City of the Unavenged, despite being a bit confusing at times due to all the switches you have to locate in order to lower the platforms the keys are placed on.

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Spie812

  

I kept from playing this for a long time because it's "designed for coop play," and can now safely say that was the worst possible excuse for not playing this. I'd go so far as to say that (except for Map25) there are no outright bad maps in this entire set. It's not quite as polished as its successor, but in my opinion it's far better than other early megawads like H2H-Xmas and (dare I say it) TNT Evilution.

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Dynamo

  
Quite simply the best mappack ever released. The level design is (almost) always of extremely high quality, with designs clearly influenced by the first Doom but also by other mods and games out at the time. The gameplay is fun and varied, the fights always interesting and the soundtrack is amazing as you would expect. Memento Mori 1 should be the bible of FPS level designers. I wish most modern mappacks were as good as this one. Don't miss out on it.

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Spectre01

  
Pretty good wad with large map variety and generally solid classic gameplay. Not too challenging but enough to keep you from playing sloppy. High quality original soundtrack too. A few of the maps are underwhelming or have too many annoying switches to hunt for but it's fair enough considering the age of the wad. 3/5 Plutonia is still better! :O

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Guest

  
delicious 90's blend

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Guest

  
Dayum this is made in 1996 buts its the best

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Budoka

  
Although the thematic progression is inconsistent with aesthetic styles all over the place, among which quite a few abstract locations, most of these map are of high quality when considered as stand-alone works. However, a there is a handful of maps in here that are downright terrible (MAP25 is especially confounding in the absurdity of its design). Be aware that many of these are fairly long, some pretty hard (18, 24), and some a challenge for your brain (07,28). Good job overall.

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NuMetalManiak

· Edited by NuMetalManiak

  

clearly when it comes to classic megawads Memento Mori gets mentioned. this is certainly a classic megawad on account that it clearly is imperfect in lots of senses. the overall feel is fairly Doom, only with stranger levels, those that are geared more for coop gameplay. but they did tweak it for singleplayer. nevertheless, there are loads of problems still, some HOMs can be seen in some maps (and the deep water effect in MAP25, lol) and many level secrets and items are unobtainable in singleplayer. the levels somehow do strike as memorable in a number of ways, the middle stretch between MAP10 to MAP12 definitely rings a bell, MAP10 being a middling mansion which is easy, MAP11 being strictly coop-based and screwed up heavily for singleplayer, and MAP12 being green marble with some stair tricks but without a lot of detail. along with crappy levels like those, there are some hiccups in progression, some of which can make levels impossible to complete, these include not collecting that backpack in MAP09 or that chaingun at the beginning of MAP14.

 

to offset these we have some very cool maps such as MAP07, which definitely proves its title by being quite the puzzler, with a decent maze section and incredibly tough secrets to find. MAP18 and MAP28 are tough city-style levels with arch-viles in conspicuous corners and tough monster placements, with a few switchhunts that can be confusing, but are far more memorable and enjoyable than other switchhunts I've seen. finally there's MAP23, an early example of a true slaughtermap that still holds up.

 

it's an obvious example of a mixed bag community project, and still can be considered replayable due to middling fun factors that ebb and flow. be warned of hitscanner placement in general, as they are gonna be the nastiest encounters in most maps. these maps are certainly not as polished as the ones in the sequel, and you're gonna have a better time playing the maps from that pack than this.

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Guest

Unknown date

  
One of the greatest wads ever made. While the looks might be outdated, the gameplay is truly timeless and was far ahead of anything else in 1995. I also dig the soundtrack, too. Really, MM is almost perfect with the exception of 2 or 3 "dated" maps. 5/5

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Guest

Unknown date

  
This is classic doom mapping at its finest! Excellent map design and great music. Download this classic megawad now! 5/5

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Guest

Unknown date

  
This was one of the first megawads I played and it still remains in my TOP-5. It might seem a little dated by today's standards, but I would still highly recommend it. It has some classic maps, for example MAP28, a great citystyle map and MAP23, a precursor of Hell Revealed maps. The music is possibly the best ever in a megawad.

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Guest

Unknown date

  
this sucks, i hate the level design of the few levels i played before it annoyed the hell out of me .

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Guest

Unknown date

  
This is probably the first great megaWAD ever made - the Founding Father, in a way. Most levels have interesting themes (e.g. power plant, mansion, haunted town, or laboratory complex). If you get some people along to play cooperatively, you're in for an amazing treat. Most importantly, difficulty is well-balanced, unlike some modern megaWADs that rely on absurd amounts of monsters to challenge the player.

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Guest

Unknown date

  
You need to understand why this wad is great. Stop trolling and go watch the demos on compet-n or DSDA to learn why. 5/5

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Guest

Unknown date

  
("For its time, this was quality, today its mediocre at best. Objectively it was never that great, but the level of quality have always been low, so it still holds up to mediocrity. Gameplay is fun enough in a few maps, simply because the game dosnt require more than ammo in abundance and scattered targets, to grant some fun. 3/4 stars, partly because of its position as -the- classic. -Johnsen") Fucking LOSER this excellent OLD megawad is legendary and thus deserves *****

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Guest

Unknown date

  
Some of the maps are pretty bad (MAP12, MAP25) but all the good fun levels boost this up to 5/5

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Guest

Unknown date

  
The best megawad ever? Quite possibly. Although it does have a few duds, MAP12 and MAP25 in particular, and some of the levels are buggy, especially when it comes to all the secrets being accessible, this WAD is packed with some of the best maps ever made. MAP03, MAP07, MAP09, MAP15, MAP18, MAP21, MAP23, MAP27, MAP28, and MAP32 are what Doom is all about. If you haven't played this, do so now. 5/5

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Guest

Unknown date

  
except few ugly maps, it's excellent mapset. but even ugly maps here is legendary. :P *****

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Guest

Unknown date

  
Probably the most played & wellknown megawad compiled. For its time, this was quality, today its mediocre at best. Objectively it was never that great, but the level of quality have always been low, so it still holds up to mediocrity. Gameplay is fun enough in a few maps, simply because the game dosnt require more than ammo in abundance and scattered targets, to grant some fun. 3/4 stars, partly because of its position as -the- classic. -Johnsen

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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