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Ship

   (2 reviews)
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About This File

This level is fairly large and challenging but playable. I worked on it in my spare time for a couple of months, play-testing and modifying. It makes a great deathmatch level or regular game with secrets and items scattered throughout. I hope that you have as much fun playing it as I have. Please send me Email and tell me what you think.


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Unknown date

  
This is from February 1996. It's a decent techbase-style level, with a big flaw - you get far too much ammo and health. Tonnes of rockets and enough BFG ammot to take down an army of cyberdemons, but all you fight are imps and shotgun men and a few toughies near the end. Apart from that the level is okay, nothing special, no obvious mistakes, some nice secrets. If you just use the shotgun it's a lot more entertaining.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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